BobCW
Warlord
- Joined
- Apr 13, 2005
- Messages
- 239
Hey all,
Although I almost never post on Civfanatics any more, I occasionally check out this forum, and I've noticed people asking about balance fixes to base FFH and whether there is any interest in multiplayer play.
At the Realms Beyond civilization community, we've had a vibrant Fall From Heaven MP community going for a few years now, with almost two dozen reported FFH PBEM games. To the best of my knowledge, it's the largest FFH MP group on the internet. We have also run about a half-dozen SP FFH "Adventure" games (essentially scenarios), although it has been a while since the last one ran.
Anyway, for the last year we have increasingly adopted Sareln's Erebus in the Balance (EitB) mod for our FFH games. EitB is a little different from other FFH modmods. As the name suggests, the goal of the mod project has been to balance the gameplay of FFH, mainly for MP but for SP as well, so that more of the cool content of base FFH is usable, and so that there are no longer any universally correct strategies. At the same time, a major guiding principle of EitB has been to avoid as much as possible adding any brand new content to the game. So there are no new civilizations, no new units or techs, no new buildings or traits, etc. Almost nothing that wasn't found somewhere in the base game.
Although my opinion is somewhat biased (I have contributed a number of suggestions to the modmod), I would say that so far the result has been a great success
Although FFH still isn't really perfect with EitB, it is now much more viable for competitive events, without losing any of the character which made it enjoyable to begin with.
If you haven't tried EitB yet & would care to give it a look, the link (to the link) for Sareln's latest release is found here. The first post of that thread also contains a link for EitB's changelog PDF, so you can see in advance what EitB has changed from the base game.
And if anyone is interested, I invite you to check out our FFH games at RB! Lurk some of the PBEM games, or join / create one yourself!
Although I almost never post on Civfanatics any more, I occasionally check out this forum, and I've noticed people asking about balance fixes to base FFH and whether there is any interest in multiplayer play.
At the Realms Beyond civilization community, we've had a vibrant Fall From Heaven MP community going for a few years now, with almost two dozen reported FFH PBEM games. To the best of my knowledge, it's the largest FFH MP group on the internet. We have also run about a half-dozen SP FFH "Adventure" games (essentially scenarios), although it has been a while since the last one ran.
Anyway, for the last year we have increasingly adopted Sareln's Erebus in the Balance (EitB) mod for our FFH games. EitB is a little different from other FFH modmods. As the name suggests, the goal of the mod project has been to balance the gameplay of FFH, mainly for MP but for SP as well, so that more of the cool content of base FFH is usable, and so that there are no longer any universally correct strategies. At the same time, a major guiding principle of EitB has been to avoid as much as possible adding any brand new content to the game. So there are no new civilizations, no new units or techs, no new buildings or traits, etc. Almost nothing that wasn't found somewhere in the base game.
Although my opinion is somewhat biased (I have contributed a number of suggestions to the modmod), I would say that so far the result has been a great success

If you haven't tried EitB yet & would care to give it a look, the link (to the link) for Sareln's latest release is found here. The first post of that thread also contains a link for EitB's changelog PDF, so you can see in advance what EitB has changed from the base game.
And if anyone is interested, I invite you to check out our FFH games at RB! Lurk some of the PBEM games, or join / create one yourself!