Escape From Zombie Island 2 ready for public consumption

That's OK little buddy ... take a deep breath and relax ;) :p

So are black ops - hidden nationality ??

A special unit like this could cull defences and allow zombies to take a building and then that building could be re-taken by your forces and not start a war ...
 
fe3333au said:
That's OK little buddy ... take a deep breath and relax ;) :p

So are black ops - hidden nationality ??

A special unit like this could cull defences and allow zombies to take a building and then that building could be re-taken by your forces and not start a war ...

Black Ops have HN and they're also invisible.

The Authorities have one HN unit and that's the character unit at the Police Station. He's a criminal and there are plenty folks with a grudge against him that wouldn't mind taking a pot shot at him.

You have the right tactics for exploiting Black Ops to the maximum - that is exactly how the Company directors would behave.
 
More Unique Heros than anybody else ...

EDIT - Maybe the frequency of the ammo resource appearing and disappearing ... or the total number scattered around ... could be tweeked
 
This scenario is really great! I think I sat down and played the entire thing through one night. I played as the survivors and kicked some zombie ass.

One bug I think I might have found is that the thing the Rushmobile is supposed to upgrade into isn't listed as being able to be built by the survivors. I think its because of that that it can't be upgraded. Also, the civlopedia for Mike Rush says he can't move, but he really can.
 
Survivors have a few units that can trigger Golden Age. At least 3 units. As far as I know, the Authorities don't have any unit that can trigger it.

Even though I'm biased, I do think that Black Ops are too strong. If you fight against the Zombie, sure it can be an equalizer. But against the other "Factions" it's overhealming. Comparing it to a marine it costs more or less the same, has a higher Attack value (even though lower defense value), it can start Golden Age, it is invisible, it has hidden nationality and STEALTH ability!

Rushmobile - there are two units with the same name, maybe you could rename one of them: "Rushmobile with fuel"? "Turbo Rusmobile"?

In my game (previous version), Mike Rush can't move! Something changed in the new version?

----------------------Thought of the day-------------------------------
A GOLDEN AGE in an island infested by Zombies... I should search the philosophy behind such a concept!
.
 
maybe Authorities should have a Special Ops ... which could be parachuted into the island from mainland ... and have invis and HN traits
 
Cloner4000 said:
Auctually in this update, Authority have the most!
Snake, Hank, Garge guy, Robber, mayor, general
But
Survivor got Upgradable heros!!!!
I think thats it!!

In the latest update it's the Survivors who have Mike Rush the garage guy. Hannibal (Survivors) and Dr Lazar (Company) are the only upgradable hero units.
Gunner said:
One bug I think I might have found is that the thing the Rushmobile is supposed to upgrade into isn't listed as being able to be built by the survivors. I think its because of that that it can't be upgraded. Also, the civlopedia for Mike Rush says he can't move, but he really can.
That would be a bug Gunner, thanks. Originally Authorities had the rushmobile so I must have forgot to change it to be buildable for Surivors. Civilopedia is wrong for Mike Rush so that's a bug too.
Luthor_Saxburg said:
As far as I know, the Authorities don't have any unit that can trigger it.
Hmmm, that was not my intention. Can't The General trigger a Morale Boost (Golden Age).
Luthor_Saxburg said:
Black Ops are too strong
That's a fair comment. Before I added the Company's space race victory I beefed up Black Ops as compensation for them being difficult to win with. I think I will raise their cost a bit.
Luthor_Saxburg said:
Rushmobile - there are two units with the same name, maybe you could rename one of them: "Rushmobile with fuel"? "Turbo Rusmobile"?
Good point. I will rename the upgraded version to make them distinct. And yes Mike Rush can now move about in the latest version.

Keep the comments coming. I know fe3333au is keeping a log of issues during the PBEM. I'll probablt make a patch for the stuff above (Just a new biq file and civilopedia text).
thanks again
 
Just revisited the Hawking Unit Thread ... can you change the death to the joke version ... that image of being sucked into a black hole is hilarious ... also could be constued as an escape (as mentioned by another member earlier in the thread)
 
If you're tinkering with the Company's stats, how do you feel about beefing up the Terminators a bit? I love the graphics, they're very cool. I wonder if the Black Ops should become a more specialized (perhaps higher cost) unit, and the Terminator's role as basic footsoldier extended?

Just a suggestion. I know rebalancing is very difficult!
 
Just found something interesting (I think Luthor was illuding to this in the spoiler/spoiler/spoiler surprise)

Easter Egg Discussions

It mentions that there is a zombie unit (among others) hidden in the game ... If there is a unit named "Zombie", the kings/flags will be replaced with this unit on October 31 (Halloween).

Could someone test this and post screenie of this unit ... maybe these can be incorporated into this game ... graphic for sneaky zombie ???
 
fe3333au said:
Just found something interesting (I think Luthor was illuding to this in the spoiler/spoiler/spoiler surprise)

Easter Egg Discussions

It mentions that there is a zombie unit (among others) hidden in the game ... If there is a unit named "Zombie", the kings/flags will be replaced with this unit on October 31 (Halloween).

Could someone test this and post screenie of this unit ... maybe these can be incorporated into this game ... graphic for sneaky zombie ???
I think this just means that the unit you have called Zombie will replace your kings. In this case Hannibal et al would become Mao: there is no hidden unit within the game (apart from Elvis).
 
If you are planning to make a revised version of the scenario, I also have a suggestion to make:

Please turn off Regicide (or Mass Regicide). If you are playing as The Survivors, and The Airport is the last Zombie city, when you defeat the Zombie master in The Airport the city will be auto-razed because you killed the last king unit. Now The Survivors can't escape to the mainland :(.
(Of course, not that they really need to, considering the zombies are gone already, but I think it should be addressed anyway.)
 
Hooray said:
If you are planning to make a revised version of the scenario, I also have a suggestion to make:

Please turn off Regicide (or Mass Regicide). If you are playing as The Survivors, and The Airport is the last Zombie city, when you defeat the Zombie master in The Airport the city will be auto-razed because you killed the last king unit. Now The Survivors can't escape to the mainland :(.
(Of course, not that they really need to, considering the zombies are gone already, but I think it should be addressed anyway.)

The Authorities need Regicide to win. It also allows the Company to win using Black Ops teams.
 
Hooray said:
If you are planning to make a revised version of the scenario, I also have a suggestion to make:

Please turn off Regicide (or Mass Regicide). If you are playing as The Survivors, and The Airport is the last Zombie city, when you defeat the Zombie master in The Airport the city will be auto-razed because you killed the last king unit. Now The Survivors can't escape to the mainland :(.
(Of course, not that they really need to, considering the zombies are gone already, but I think it should be addressed anyway.)
Or they could just move the king unit out of the airport.
 
The Omega said:
Or they could just move the king unit out of the airport.

The AI never moves king units.

(Well, generally. I noticed that the AI in this scenario *does* use some of its king units sometimes, like The Hero Hannibal Smith. The Zombies don't seem to move their kings, though.)
 
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