Wolfhart
The Last in Line
I'm a very small part of the public, and I wouldn't dream of demanding anything of a first-rate scenario designer, but I do fervently wish you would update EFZINY too.KingArthur said:If the public demand it![]()

I'm a very small part of the public, and I wouldn't dream of demanding anything of a first-rate scenario designer, but I do fervently wish you would update EFZINY too.KingArthur said:If the public demand it![]()
Aw, ok. Just for you then WolfhartWolfhart said:I'm a very small part of the public, and I wouldn't dream of demanding anything of a first-rate scenario designer, but I do fervently wish you would update EFZINY too.![]()
Spacer One said:lol...I have never "beaten" EFZINY...the cities are so spread out, its hard to mount any type of attack, and the zombies can paradrop...I play it to see how long I can last at this point...
I'm sure quite a few more civvers will be looking forward to this!KingArthur said:Aw, ok. Just for you then Wolfhart![]()
Sorry to here that I was a dial up user for many years before I finally went broadband.Lord Malbeth said:I am a dile-up user![]()
Thanks though.
by the way, does the Wild Boar Inn use that bartender civilopedia entry that was written earlier?
There have been lots of tweaks Spacer One and I'm glad you like most of them.Spacer One said:ok, comments:
I dont like the color changes, they were hard to adjust to...are the techs longer to learn?...as well as happiness seems harder to control...
Did you adjust the Survivors in someway?...they are now much harder to play(which is good)...As the Authorities, I lasted ALOT longer than normal, meaning to me, that I just need to work on a plan for them...Zombies seem easier to kill, but larger numbers...
All in all, some things I like(new units!!) some things I dont(color change...yuck) but all in all you've improved a "hard to improve" scenario...
@ KA Thanx for your continued work on this masterpeice
Ok I will try to do that LM. It might not work right away but we can work together to iron out any probs.Lord Malbeth said:Thanks for clearing up my questions! I was wondering if you could make a small download, the biq. file, the updated text files and the UNITS_32? Thanks.
mrtn said:Hey, KA, me and the gf finally got around to trying this out! Not the newest version, though. We both had fun, she's played more than me, blood thirsty girls, eh?
Did the updated version include tech tree arrows and an updated resources file? Those are the things I thought was most needed when I played, the arrows from a playability viewpoint, and the resources, as those you have look like... eh, "sub par".
The resources have big fringe problems. If you have the original pics I could redo them for you, send a pm if that's the case.
On game play, we found that the game got quite easy (playing as the survivors) once we got home made tanks and cars; the drop packets allowed us to hurry lots of them.
But, good work on the scenario!![]()