Escape From Zombie Island 2 ready for public consumption

Spacer One said:
Im working on Electric Generator...

KA, door number 1/2/or 3???






pick one...I make it...an improvement right?...(Lrg/SML pcx & Build pcx icons)
Ooh they all look good, number 1 looks a little whimpy; number 3 looks like a beast. However, I think I will plop for reassuring throaty rumble of number 2. It looks reliable.
 
Vuldacon said:
KingArthur... Do you want me to place the Barricade on the TerrainBuildings.PCX sheet? IF so, do you want the Barricade in place of the Tires in all 3 areas? I can just send you the single Frame if you want to copy and paste it yourself.
If you could do that it would be great and move the Tire to the Barricade terrain building. Thanks for the car.
 
Lord Malbeth said:
Here's a Mad Scientists and a DYI Tech Icon

(NOTE: The scientist is cartoony, but not like LizardmenRules!'s :lol: )
That's more like the scientist I was after. For DIY I was thinking more of a workbench or a welders mask and welding tool sort of thing.
 
I needed to make these for an idea I'm working on anyway, so I thought I'd post them here. It's a big blue cup of coffee (obviously).
Well, actually it's a reference to Chris Jones' Adventure Game Studio, a great program for making adventure games. I'm a member of the AGS forum, so I thought it would be kind of funny. Though of course nobody else here has any idea what it is. So use it or don't, whatever you want to.
 

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JuuL said:
I needed to make these for an idea I'm working on anyway, so I thought I'd post them here. It's a big blue cup of coffee (obviously).
Well, actually it's a reference to Chris Jones' Adventure Game Studio, a great program for making adventure games. I'm a member of the AGS forum, so I thought it would be kind of funny. Though of course nobody else here has any idea what it is. So use it or don't, whatever you want to.
Thanks, I can use it. It's a very nice looking cup. Can you do the resource.pcx icon for it though?
 
KingArthur...are you using Both Barricade buildings and do you want the Tires moved to both? When you say move the Tires there...do you want the barricades Replaced with the tires? Also, If I place the Furniture on the first Row, it will be for Building a Fortress, not a Barricade. Just checking to be clear on what you want the Furniture to replace...Barricade or Fortress.
 
Vuldacon said:
KingArthur...are you using Both Barricade buildings and do you want the Tires moved to both? When you say move the Tires there...do you want the barricades Replaced with the tires? Also, If I place the Furniture on the first Row, it will be for Building a Fortress, not a Barricade. Just checking to be clear on what you want the Furniture to replace...Barricade or Fortress.

Sorry for the confusion
I want Furniture as Fortresses and Tires as Barricades. Each worker ability will come with the Keep Em Out tech but Barricades will require a resource.

I will need to do some name changing in-game to avoid confusion between the Keep em out Improvement and the the worker jobs.

Hope that explains things.
 
@KA...#1 is a pic of a generator I have...#2 is a pic from Google...#3 is a model I found...

#2 it is...I'll plop it out after I take my lil one to day care

BTW...Great work guys, I can see this is gonna be the best release yet
 
Here's a picture I got for 'The Horrible Truth.' It's just somebody gasping. Pretty generic.
 

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Here's one I made for the pills.

It's my first try at making a resource so keep that in mind. :blush:
 

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Here's a Transmitter Resource:
 

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As most (or all) of you have probably noticed, the roads I've made have a few errors (like roads stopping in strange places or leading in weird directions). I just spend some time on figuring out which squares in the enormous pcx-file had to be changed. Very boring. But the result should be OK.

Please tell me if you notice some errors that I haven't seen.
 

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Here's a DIY tech:
 

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Here's a Wonder-Splash for 'Factory Machines'.
 

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JuuL said:
As most (or all) of you have probably noticed, the roads I've made have a few errors (like roads stopping in strange places or leading in weird directions). I just spend some time on figuring out which squares in the enormous pcx-file had to be changed. Very boring. But the result should be OK.

Please tell me if you notice some errors that I haven't seen.
Thanks Juul. I love those roads so this is a real bonus.
 
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