Cloner4000...yes, Leopard should be there, not Panzer. The Church has one entry. I have a pet peeve about some of the Dead End roads so I just changed the Map Graphics slightly at the Church and the West end of the Island concerning the Dead End Roads there.
Concerning the Champions and the AI. I believe the AI would upgrade them IF they had a Machine Shop so they could

. This will need to be corrected and I think at least all Bastions for all Factions should have a Machine Shop from the start of the game.
Lord Malbeth...yes, the Fast Food joint should have an immobile Test Subject Alpha in it. Guess king Arthur missed that one trying to get all of these little changes accomplished and to you testers. It will be corrected.
LizardmenRule!...Reads Good to me

Thanks I like the Revenge of the Nerds too
Things to Consider: Because the AI has the default tendency to take most of the units out of there cities, leaving them more vulnerable, I wanted to place immobile Units in all Cities in order that game play not change for any faction. Because the AI will simply include the immobile unit as one of the few it leaves in any city, these immobile units will only serve as stronger units there rather than increase the numbers that guard a city. IF we want a particular number of units that will stay in all cities, we will have to place that many immobile units in each city. At this point King Arthur and I have missed each other as far as being able to communicate quickly due to living in different parts of the world and other situations we both had to take care of.
King Arthur added one Immobile Alpha Zombie to each of the Zombies Cities but this may need to change as well as adding immobile units to all cities.
...I realize trying to play a game that will most likely require toward 30 hours to finish can be frustrating when the Changes keep coming so fast that you cannot finish a game. My real concern is that unless all Factions are played to the Finish so all game play information can be derived from doing so, we will not see the "Big Picture". Yes, the game seemed too slow and quiet to me at the start then kept intensifying until mid game Hordes lol. This is the reason I wanted to increase the Number of Romero Zombies for each Zombie City so they would be out running around as they would be at the start of this Zombie Horror. That said, I want the Zombies to more slowly gain the techs to make Monster Zombies as well as prevent the Hordes of them by increasing the Cost of Monster Zombies. Because the AI has a reduced Shield Box, at least on upper levels, the cost increase cannot be compared to what they mean to the Human players. I told King Arthur it would probably require a cost of 100 shields which, would be double the last cost, to really make a noticeable difference but the added 20 should help slightly.
I also believe a Minimum of 8 and a Maximum of 32 turns for tech research would be better to slow the game and then adjust the Rate caps for each Faction as well. This will allow the Zombies, who have far fewer Techs to research and the other factions that also have different numbers of techs with the advantages they bring, to all be adjusted for better game play. Understand that it is Not important that all factions have the exact same ability to research techs at the same speed because this also depends on what units they get with the techs as well as the numbers of techs to obtain all of them for their respective abilities in the game. IF there was only One tech tree for all, this would then need to be equal but that is not the case here.
Complications but they are important to have set correctly according to the desired Game play for each Faction. Hang in there and find out what you can...we will have this better adjusted soon because of the testing with feedback. Believe me, I know it is frustrating to have to keep starting over but there is no other way to make changes and have them tested. Even something as minor as a missing Alph Test Subject at the Fast Food joint changes things slightly and certainly tech rates and research times, etc... It is actually a Good thing you are all catching these areas and also commenting on all as you see it. Your Opinions and Observations are very important and Greatly Assist in the better development of this game. Just don't Burn Out, it only seems like set backs when in reality it is discoveries that need attention and adjustments that will make this Game far better...Thanks for all the Help...I am tired too
