Escape Zombie Island 2 PBEM anyone interested?

Cloner4000

Call of Duty
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May 14, 2005
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Cupertino,California
Yep, that's right anyone interested in playing the PBEM for this map?
It'll be the newest version.
It's fairly small map and it won't take a lot of times.

There are enough players to start now, and I think survivors start first? if so I guess Luther should start the game.

Luther:Survivors
LouLong: Authorities
Classic Hero: CO.
Cloner400: Zombie

Zombie Rule
fe3333au's idea
Make some 'Zombie' rules like this ...
1. Always attack a unit(s) in the open
2. Chance that the zombie will not see (and therefore attack) someone (or 2 units maximum) hiding in a building or forest. (However, if the limits is over the zombie can attack)
3. Zombies tend to chase things down the road.
4. Zombies will tend to clump together.
5. If they attack something and it runs away, zombies will chase it in a straight line for 2(or3) turns.
6. Always attack Buildings(with 3 or more Population?) ... because they can sense the living inside, hiding behind the walls.
7. When not chasing prey, a zombie will move towards the nearest building.( He must not focusing on any one civ. he need to attack all at same time, meaning I should not see or hear that one civ is getting ran over with 20 zombies while others have 2 or 3, try to keep it as balanced as possible, however should the number of zombie building fall below 4, he can focuse on any Civ he wants.)
8. Zombies will tend to attack multiple units before they go for a single unit.(That is a must, always go for the mutiple units first, more flesh)
9. Zombies will only attack units they can see.
10. Zombie tend to follow roads and move in a straight line.
11)He can allow to moved one kings around to attack at any single time, and no king attack for first 15 turns? Then if one kings dies than he can attack with another one, and if the building is besieged, the king can than come out and attack regardless of the limit.
12) I would go with no units limits, but by all means please spread your units out more, like say you have 30 zombies, instead of all in one stacks, make 4 or 5 stacks where it was right next to each other, it's looks more like a mob)

13) (Maybe?) If say there is a bunker with units on it, is it require that zombies attack it? Because AI never attack places with a bunker, but since for us, zombies attack everything in sight, it's logical that they will attack bunkers too)
Nuke Rule:

Same as AI Zombie


Peace Treaty:
In a events that Peace Treaty are signed, should it be neccessary for it to last 20 turns?


Map:

I think New York in WAYYYY to big for this game, and it will be hard to move people around. so I think it's better to stick with the new version of the Island
 
I would like to play with the Zombies. I would accept playing with whichever rule you define for the Zombies (as they would be too strong without some sort of brain limiting rule).

Were you planning on playing New York or the other?
 
I guess I'll have a vote, New York or the Island? One more player would be nice. I hope this one will somehow survive too ><

I was thinking to have zombie attack anything in sight but moved randomly unless they see any flesh, and maybe be allowed to attack a building every two days??? and NO stack of doom for zombies maybe 3 or 4 per square max
 
My ideas on Zombie behaviour:
- I think 4 per square is low. Don't forget zombies rule because of quantity, not quality. So I think max of 6 should be the least.
- There should be a number of cities, below which the zombie could start playing like all the rest. If at anytime in the game, the Zombie only controls 3(?) buildings, all the other rules are released and he starts playing like everybody else.
- Even though not very Zombish, I think Zombie should guard it's buildings.
 
I afree with the first and second rules, and the guarding although I don't like it but it make sense, could be the zombie lock inside the buildings right? But I was afraid that it would stations 20 zombies in there, how about it have the same rule as in one tile let's make it maximan of 8 should be enough stack of doomish.
 
Still too low ... make it no limit ... if you have seen all the zombie films, you will see them all congregate together ... The heros fight and run, fight and run ... but end up being swallowed by an unless carpet of undead.

Perhaps the player has a dice which will make movement random and only attack what they can see.

Make some 'Zombie' rules like this ...
1. Always attack a unit(s) in the open
2. Chance that the zombie will not see (and therefore attack) someone (or 2 units maximum) hiding in a building or forest.
3. Zombies tend to chase things down the road.
4. Zombies will tend to clump together.
5. If they attack something and it runs away, zombies will chase it in a straight line for 2(or3) turns.
6. Always attack Buildings ... because they can sense the living inside, hiding behind the walls.
7. When not chasing prey, a zombie will move towards the nearest building.
8. Zombies will tend to attack multiple units before they go for a single unit.
9. Zombies will only attack units they can see.
10. Zombie tend to follow roads and move in a straight line.
 
But is I limits a stack of doom, I could have zombies spread out into more tiles, not just one, sure zombies moved in a crowd, but there is only so much space, so I am suggesting the zombie player not to put all his units into one or two piles

also the zombies should attack all sides at once, not focusing on any one civ at a time. I agree with the rest of the rules
 
I might be interested. All of you seem to understand this Zombie thing. Is this a mod or scenerio that I could download?
 
It looks interesting, but not for a PBEM. I'll sit this one out. Thanks.
 
Ooooooooooooooooooh my GOD!

There are Zombies in PAradise Island!!! ZOMBIES!!! :eek:

RUN AWAY!!!!!!!!!!!!!!

.
 
Authorities react quickly to the threat, albeit no general has seen enemy "bodies" yet so we highly doubt these are zombies...
Anyway our National Guard killed 2 enemy formations but one guard unit was lost, according to reports, screaming atrociously.
This has been however censored for keeping our troops' morale high.
 
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