Espionage: How to Recruit Partisans?

TheHorsemanofWar

Chieftain
Joined
Oct 28, 2016
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Has anyone discovered how to recruit partisans yet? I've played 3 games and had spies with the bonus for Recruiting Partisans at 2 levels higher but I've never seen the option to actually perform it as a mission.
 
I would like to know, too. I suspect it may have something to do with a city becoming unhappy, at which point you are able to recruit partisans. I have yet to see the mission being available, though.
 
Not entirely sure on this, but I think the city needs to have a Neighborhood district, just like how every other mission (except for Gather Sources and Listening Post) are specific to one district.
 
First time I hear of this feature :crazyeye:
 
I would like to know, too. I suspect it may have something to do with a city becoming unhappy, at which point you are able to recruit partisans. I have yet to see the mission being available, though.
That might be it because I don't think I've ever seen an AI build a neighborhood.
 
Wow, you guys dare to send your spies outside your borders?
I had my industrial district sabotaged in my best city. Took me ages to repair everything. First you have to repair the district, then each building. I probably spent 70-80 turns repairing everything on marathon.

So now I always max out my spies and send them to my most valuable cities.
 
Depends on the game for me. My first game was all about using spies for counterspying but my most recent game I had too many cities to cover anyway and I wanted to see if I could figure out how to recruit partisans. Plus I needed to "disrupt" Kongo's spaceports.
 
I have over 100 hours in Civ VI and it was only today for the first time I saw missions to recruit partisans offered. :p

The player MUST have a neighborhood, this is where the spy ends up. I strongly suspect the foreign city's populace must already be at the "displeased" or "unrest" amenity status, it may even affect the chances of mission success.

In my game the odds of recruiting partisans was equivalent to the odds of sabotaging spaceports. I counted four rebel mech infantry and one rocket artillery spawning both times my spy was successful, but my vision was highly limited.

This was ultra-late game on King, several AI were <100 turns from a science win. Arabia was <30 turns from a science victory... I know because he won by launching all three mars missions in the span of 40 turns when I was ~15 away from mine. So I reloaded a save file and sent three spies over to wreck everything... :D
 

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Well at least we have confirmation about how to get it. I hope there is a mod or a patch later to change the AI or to change the requirements for Recruiting Partisans. I love the concept, just hate how infrequent it comes up.
 
I think part of the rarity is that the AI only builds neighborhoods ultra-late into games. Most games are won long before the AI gets to that Civic level... I don't think they prioritize it or their really slow culture/Civic speed delays it.

Here's a shot of the mission being offered.
 

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Well at least we have confirmation about how to get it. I hope there is a mod or a patch later to change the AI or to change the requirements for Recruiting Partisans. I love the concept, just hate how infrequent it comes up.
I have strong feeling what it depends on difficulty level. Also, it may depend on AI - Kongo is likely to have neighborhoods and some cultural civs like Greece are likely to unlock them earlier and thus have higher chances to build.
 
Thanks for the explaination. I've seen the upgrade but never had a chance to try it. It's an incredibly cool idea, it's just a shame that it doesn't seem to be relevant very often right now.
 
Can you blame the AI for not creating neighborhoods? If that's where Partisans come from? I may cut down on the number of neighborhoods I build. Nuttin' but a bunch of troublemakers, I tell ya.
 
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