Aussie_Lurker
Deity
Wow, I never had any of these issues with Espionage in BtS. I made fairly extensive use of it, & so did the AI in my games. Being able to steal technologies wasn't a good mission to include IMO-instead I think they should have had some kind of "Industrial Espionage" mission that allowed you to "steal" beakers towards a tech you were already studying-or "Industrial Sabotage", that allowed you to "destroy" beakers towards a civs current research project.
Aside from that, though, I loved the ability to spread propaganda, try & force a socio-political realignment etc etc. Some games I couldn't be stuffed using spies, but the passive system alone made a modest investment in EP worthwhile.
That's not to say it couldn't be improved, like what I mentioned above, & perhaps that socio-political realignments should only be allowed in the Capital. Also remember that, with the removal of Commerce, if EP's make a return, then they will be generated directly from your buildings, your citizen specializations & from tiles (& possibly trade routes)-so you'd no longer have to sacrifice science or culture in order to pursue an espionage strategy!
Aussie.
Aside from that, though, I loved the ability to spread propaganda, try & force a socio-political realignment etc etc. Some games I couldn't be stuffed using spies, but the passive system alone made a modest investment in EP worthwhile.
That's not to say it couldn't be improved, like what I mentioned above, & perhaps that socio-political realignments should only be allowed in the Capital. Also remember that, with the removal of Commerce, if EP's make a return, then they will be generated directly from your buildings, your citizen specializations & from tiles (& possibly trade routes)-so you'd no longer have to sacrifice science or culture in order to pursue an espionage strategy!
Aussie.