I'm not sure if this is a rant or a lament.
Perhaps a better term for ethnic cleansing would be mass population transfer? Are we still going to be able to build "workers" (nice euphemism) in captured cities & disband them, or are the incentives/disincentives of this approach reworked under Civ 4? Or can we just wave our hands and "disband" a city? Given that they're explicitly modeling slavery in Civ 4 I wonder how they will deal with its close brother (in Civ terms) of ethnic cleansing. Sure you can argue that you are dispersing the population represented by units or city pop elsewhere into your population to prevent cultural foci of dissension by minorities in your ever expanding empire, but let's call a spade a spade. Where do those worker units go when you "disband" them? (Note: I am NOT advocating this in real life! But I won't deny its great appeal in a game....)
I must also object to the lack of asymmetric warfare, oops I mean terrorism, but as an American I understand that the game may get negative publicity in my country if it is felt to encourage terrorist actions. Why is this worse than ordering a strategic (not tactical) nuclear strike on enemy cities full of civilians? It's stupid to disallow tac nukes to be smuggled in by terrorists but then celebrate the old Civ tradition of massive strategic nuclear strikes on your opponent. I guess my rant is that this queasiness about terrorism seems superficial, but I understand the need to fluff the American public. I suppose there might even be a real risk of a boycott. They might get angry if this game had terrorist options, but they will not object as their children nuke early & nuke often, slaughtering thousands of (digital) non-combatants, while eagerly disbanding workers of "troublesome" nations.
I have nuked before & I shall nuke again, in the many virtual worlds of Civ! I haven't yet played the Ottomans and built workers of Armenian & other pro-Entente nationalities during WW1 & then led them into the desert where I "disbanded" them so that they quit disrupting my cities...but I can't promise I won't if the game gets tough. I expect posters on this board to understand this is just a game and not get bent out of shape, but the publishers seem unduly sensitive about these sorts of things. I don't think anyone has been inspired to evil deeds by Civ, have they? (heh, I can see a newsline from the Onion: SADDAM HUSSEIN PRACTICED ARABIZATION OF KIRKUK BY PLAYING CIVILIZATION; WAS DISAPPOINTED BY LIMITED EFFECTS OF POISONING CITY WATER)
Perhaps a better term for ethnic cleansing would be mass population transfer? Are we still going to be able to build "workers" (nice euphemism) in captured cities & disband them, or are the incentives/disincentives of this approach reworked under Civ 4? Or can we just wave our hands and "disband" a city? Given that they're explicitly modeling slavery in Civ 4 I wonder how they will deal with its close brother (in Civ terms) of ethnic cleansing. Sure you can argue that you are dispersing the population represented by units or city pop elsewhere into your population to prevent cultural foci of dissension by minorities in your ever expanding empire, but let's call a spade a spade. Where do those worker units go when you "disband" them? (Note: I am NOT advocating this in real life! But I won't deny its great appeal in a game....)
I must also object to the lack of asymmetric warfare, oops I mean terrorism, but as an American I understand that the game may get negative publicity in my country if it is felt to encourage terrorist actions. Why is this worse than ordering a strategic (not tactical) nuclear strike on enemy cities full of civilians? It's stupid to disallow tac nukes to be smuggled in by terrorists but then celebrate the old Civ tradition of massive strategic nuclear strikes on your opponent. I guess my rant is that this queasiness about terrorism seems superficial, but I understand the need to fluff the American public. I suppose there might even be a real risk of a boycott. They might get angry if this game had terrorist options, but they will not object as their children nuke early & nuke often, slaughtering thousands of (digital) non-combatants, while eagerly disbanding workers of "troublesome" nations.
I have nuked before & I shall nuke again, in the many virtual worlds of Civ! I haven't yet played the Ottomans and built workers of Armenian & other pro-Entente nationalities during WW1 & then led them into the desert where I "disbanded" them so that they quit disrupting my cities...but I can't promise I won't if the game gets tough. I expect posters on this board to understand this is just a game and not get bent out of shape, but the publishers seem unduly sensitive about these sorts of things. I don't think anyone has been inspired to evil deeds by Civ, have they? (heh, I can see a newsline from the Onion: SADDAM HUSSEIN PRACTICED ARABIZATION OF KIRKUK BY PLAYING CIVILIZATION; WAS DISAPPOINTED BY LIMITED EFFECTS OF POISONING CITY WATER)