raystuttgart
Civ4Col Modder
I have started working on this feature.
Mostly because I want to make proper use of "Mestizzo" and "Mulatto" for gameplay.
It should also make "Growth" a little bit more diverse and interesting as a feature
But also because of giving Units an Ethnicity and a CitizenStatus may allow to build further features in the future
(e.g. If we would have had CitizenStatus right from the start it would have made coding "Slaves Running away" easier.)
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It should be relatively simple to implement.
(I hope I can finish it the next couple of days.)
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However, since not everybody seems to like this idea, I will implement it as an "optional feature".
(Meaning there is going to be a setting in GlobalDefines.xml where you can deactivate it and play with current "Growth" mechanic.)
Mostly because I want to make proper use of "Mestizzo" and "Mulatto" for gameplay.
It should also make "Growth" a little bit more diverse and interesting as a feature
But also because of giving Units an Ethnicity and a CitizenStatus may allow to build further features in the future
(e.g. If we would have had CitizenStatus right from the start it would have made coding "Slaves Running away" easier.)
-----
It should be relatively simple to implement.
(I hope I can finish it the next couple of days.)
-----
However, since not everybody seems to like this idea, I will implement it as an "optional feature".
(Meaning there is going to be a setting in GlobalDefines.xml where you can deactivate it and play with current "Growth" mechanic.)
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