orlanth
Storm God. Yarr!
- Joined
- Nov 17, 2001
- Messages
- 1,805
Sounds very interesting, especially if Civic/Tech/Social Progress choices could influence rates of certain units being born, and influence productivity/education/LbD opportunities of various social classes of units.
As one gameplay consideration, I'd have some concerns about letting unit creation rely on an RNG mechanic (even one weighted by other units) for several reasons:
This is used very successfully in strategy games like Endless Space 2 where citizens of different kinds can be born over time, and because of their strategic importance it feels best for players to see and understand this as it develops without being too random. Could be a cool way to track demographic growth and development visually in a way that's familiar for Col players while also not being gamey/exploitable.
As one gameplay consideration, I'd have some concerns about letting unit creation rely on an RNG mechanic (even one weighted by other units) for several reasons:
- If "birth" depends only on an RNG chance weighted by other units present at the instant a unit is "born", it could become a gamey exploitation for certain evil players (such as me) who could plot to move/change units at the instant they saw a "birth" was going to occur based on the Food meter and thus control the outcome.
- As a Civ player I also suffer from a congenital disease that flares up whenever encountering an RNG-based situation having high gameplay impact on a single turn, causing me to save/reload until getting the outcome I like. Sadly I've been unable to recover
but find that gameplay mechanics showing progression of strategic factors I can influence and monitor feels much better gameplay-wise for me than encountering a binary event that's partly/largely random.
This is used very successfully in strategy games like Endless Space 2 where citizens of different kinds can be born over time, and because of their strategic importance it feels best for players to see and understand this as it develops without being too random. Could be a cool way to track demographic growth and development visually in a way that's familiar for Col players while also not being gamey/exploitable.
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