CptBadger
Warlord
- Joined
- Nov 3, 2018
- Messages
- 113
I don't know if this has been discussed during my absence, but..
I really wish you could sell slaves/prisoners/servants, in Africa and/or Port royal. It seems like it should be easy, since you can sell ships. Wouldn't be super profitable (you wouldn't buy just to resell) but when you capture slaves in battle and you don't want to put them to work (chasing them down requires free troops, and can really screw production if you're counting on them for food/lumber/raw materials) could even have it reflected in a square for "goods" if needed to make an even row, and prices to buy/sell could balance just like other goods. If you buy a bunch for labor, price rises, then you sell a bunch captured in war (or replaced with skilled labor and don't need the risk of slaves), prices go back down. Could sell them in any market (with their own price) but you'd be buying criminals/PoWs in Europe, African Slaves in Africa, and Native Slaves in PR.
Could even expand concept with new unit, European Prisoners of War (PoW). Similar stats to a criminal, high likelihood of revolt, acquired by capturing European colonists or cities by a percentage. Maybe standard starting is 50% chance you'll get colonist as-is, 50% chance they become PoW unit.
Do the different unfree colonist types become free with different probability? PoW could become free faster, as they just have to accept new rule and pledge fealty, and earn trust. They aren't bad people, just resistant to being captured and not ready to betray their king.
I mean, if a foreign military unit rolled into my town, I wouldn't exactly be a productive citizen for their benefit anytime soon. They'd most likely have me locked up or dead for resisting. I've always thought it too smooth (even with a few turns of unrest) how you just capture skilled units who start making you goods.
could become pretty in-depth if desired, added historical depth and play-diversity. Could be as simple as selling them for 100g each in Africa and call it done.. Thoughts?
I really wish you could sell slaves/prisoners/servants, in Africa and/or Port royal. It seems like it should be easy, since you can sell ships. Wouldn't be super profitable (you wouldn't buy just to resell) but when you capture slaves in battle and you don't want to put them to work (chasing them down requires free troops, and can really screw production if you're counting on them for food/lumber/raw materials) could even have it reflected in a square for "goods" if needed to make an even row, and prices to buy/sell could balance just like other goods. If you buy a bunch for labor, price rises, then you sell a bunch captured in war (or replaced with skilled labor and don't need the risk of slaves), prices go back down. Could sell them in any market (with their own price) but you'd be buying criminals/PoWs in Europe, African Slaves in Africa, and Native Slaves in PR.
Could even expand concept with new unit, European Prisoners of War (PoW). Similar stats to a criminal, high likelihood of revolt, acquired by capturing European colonists or cities by a percentage. Maybe standard starting is 50% chance you'll get colonist as-is, 50% chance they become PoW unit.
Do the different unfree colonist types become free with different probability? PoW could become free faster, as they just have to accept new rule and pledge fealty, and earn trust. They aren't bad people, just resistant to being captured and not ready to betray their king.
I mean, if a foreign military unit rolled into my town, I wouldn't exactly be a productive citizen for their benefit anytime soon. They'd most likely have me locked up or dead for resisting. I've always thought it too smooth (even with a few turns of unrest) how you just capture skilled units who start making you goods.
could become pretty in-depth if desired, added historical depth and play-diversity. Could be as simple as selling them for 100g each in Africa and call it done.. Thoughts?