The one thing that takes away the fun factor from Civ3 for me is long turn times. I just recently bought a great WWII turn based strategy game called "Gary Grigsby's World at War". The turn times are pretty quick, plus you don't have micromanagement like in Civ3, but my point is, the quick turn times help hold my attention and keep the fun there. Firaxis should've put more time into designing the game's turn timetable. I applaud El Justo for taking time to devise a workaround to shorten turn times.