BashCanyon
Chieftain
- Joined
- Dec 2, 2017
- Messages
- 1
... on techs with an odd science value.
I tested this with Sailing on Online, Quick, and Epic speeds using Hellblazer's EUI mod to show values.
The Eureka for Sailing provides:
11/25 Science on Online speed (44%)
15/33 Science on Quick speed (~45%)
36/75 Science on Epic speed (48%)
The game doesn't make up this difference on the next turn so it's not just a graphical bug, however, it does SEEM to make up the difference on Civics, although I don't have any actual numbers right now to support this, but there is a clear difference between the graphics for boosted techs and boosted civics, where on the civics the rest of the "boostable" section can still be seen:
I tested this with Sailing on Online, Quick, and Epic speeds using Hellblazer's EUI mod to show values.
The Eureka for Sailing provides:
11/25 Science on Online speed (44%)
15/33 Science on Quick speed (~45%)
36/75 Science on Epic speed (48%)
The game doesn't make up this difference on the next turn so it's not just a graphical bug, however, it does SEEM to make up the difference on Civics, although I don't have any actual numbers right now to support this, but there is a clear difference between the graphics for boosted techs and boosted civics, where on the civics the rest of the "boostable" section can still be seen: