Events that need fixing/tweeking

I was in HS debate club. There is no way I am not going to debate that political challenger!

However, for a coin flip, you get 1 happy (no big deal) vs...

4 turns of anarchy and cultural collapse. Some tiles are not recovered when your culture re-appears.

It's just too much. Perhaps because I'm quick speed, but it's completely ridiculous to temporarily lose cultural influence and suffer 4 turns of anarchy on a coin flip for 1 happy.

I'm 1/4 (or 5). I don't think I'm going to do it anymore. The cost of trying (I don't even really care about the 1 happy) is just too great.

Has noone else chosen to debate, failed and then "holy crap, what the hell just happened to my capital!?"

In OCC, I really won't risk it anymore - ever again (or until modified).

Yeah, debate should have either lesser chance of failure or more benefits: permanent happy, extra culture, extra Great people points
 
Dimension Mana Flare - python error, see attachment.
Life Mana Flare - This currently clears new forests and ancient forests from surrounding plots.
Nature Mana Flare - This adds new forests even to peaks and water plots.
Ransom - None of the crime adjustments listed in the popup text seem to be "taking." Changing the EventInfos.xml entries to <bPickCity>1</bPickCity> seems to fix it.
Adventure - The Jade Torc popup image from the adventure event is a little pink circle instead of the correct image.
 

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That is a lot of events in one post. Thanks for the info, I have updated the first thread.
 
By the way, this is an amazingly handy thread Mesix. Thanks for keeping on top of this.

Thanks Kael. I'm glad I can be of assistance making my favorite mod just a little better. If it is useful, maybe it can get the sticky treatment...Woodelf???
 
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