Hello, I'm new here. Been playing FFH for a while but only just registered on the forums.
Now on to the topic--
I saw an event thread a while back in which people could post their ideas for events to be implemented into the game. I searched back several pages in the forum but I couldn't find it. If it the whole event-suggestion thing is still going on, consider this for tera maps:
To trigger, this event requires a coastal city.
"Your people have grown restless in the recent hard times. They desire to migrate across the sea to a supposed promised land which exists there. What do you do?"
1. Ignore them.
2. Recruit a few hardy colonists to make the journey (-1 population in capital, recieve 1 galleon, 1 settler, 1 military unit in coast city).
3. Mobilize everyone! We depart for the new world! (All cities cease to exist, lose contact with leaders, receive a galleons, settlers, military units, and workers proportional to current total population. Upon re-meeting old leaders when they re-contact later, you would start with a +/- past events diplomacy bonus based on how things were when you left).
Such an event could be useful if for weak civs failing in the midst of a crowded old world and would be useless for a civ currently dominating. Of course, a civ choosing to migrate would face the threat of sea serpents, not as good land, and fierce barbarians. This would serve as a balance, and also a way to make the game more interesting.
Now on to the topic--
I saw an event thread a while back in which people could post their ideas for events to be implemented into the game. I searched back several pages in the forum but I couldn't find it. If it the whole event-suggestion thing is still going on, consider this for tera maps:
To trigger, this event requires a coastal city.
"Your people have grown restless in the recent hard times. They desire to migrate across the sea to a supposed promised land which exists there. What do you do?"
1. Ignore them.
2. Recruit a few hardy colonists to make the journey (-1 population in capital, recieve 1 galleon, 1 settler, 1 military unit in coast city).
3. Mobilize everyone! We depart for the new world! (All cities cease to exist, lose contact with leaders, receive a galleons, settlers, military units, and workers proportional to current total population. Upon re-meeting old leaders when they re-contact later, you would start with a +/- past events diplomacy bonus based on how things were when you left).
Such an event could be useful if for weak civs failing in the midst of a crowded old world and would be useless for a civ currently dominating. Of course, a civ choosing to migrate would face the threat of sea serpents, not as good land, and fierce barbarians. This would serve as a balance, and also a way to make the game more interesting.