Every civ is denouncing me!?!?

Gyokusai

Chieftain
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Sep 12, 2009
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I'm about halfway through a game as Rome and have every other civ denouncing me for some reason. It probably has something to do with a drawn out war (that I didn't start, but was clearly winning) against the Iroquois, but even after making peace civs are still coming out to denounce me.

Is there some kind of snowball effect going on here because a few turns after liberating Seville and bringing Isabella back into the game she started denouncing me.

In case it is important I did make war on a civ I had a DoF with early on in the game but I doubt that is what's causing all the hatred.

Any input would be much appreciated as I would like to avoid gettin into this mess in the future.
 
Being denounced by a civ is a negative modifier, so that can cascade as you build up more. If Isabella hated you before you liberated her, she will still hate you.

Lastly, you can view any current modifiers that affect a civ's attitude by mousing over the modifier name at the beginning of diplomacy screen (so mouse over the {Friendly, Neutral, Guarded, Hostile, Afraid} word)
 
that backstabbing you did with a DoF? That is causing a share of your pain. Also, if you're much bigger than everyone else, they won't like you (expanding too fast, you occupy land we covet, you've built wonders we covet). hovering over the "status" usually tells you why they hate you.
 
Thanks for the info, that's pretty much what I figured but I wanted to be sure there wasn't something else happening behind the AI's decisions.
 
I hate that backstabbing attitude of the civs as well

Ingrateful - Had one game where I gave a captured a couple of cities and gave them back to the original founders and were they happy - nnnooooooooo !!

Most just have an attitude - I no longer give back cities or workers - if I do not want either, I rather delete them.

I also do not believe in open borders - been attacked too many times by civs that are friendly while driving units thru my borders.
 
A couple things I noticed was getting me denounced by the pissy AI:

-Settling a city beyond the halfway point of my capital and theirs (don't settle near us! "okay, sorry, won't happen again!" DENOUNCE)

-DoF with an AI that is at war, or had an active denouncement (Guilty by association)

-Lining up troops at border for DoW-turn attack, then denying them the jump on it (backstab, this is pretty deserving)

A few things I noticed you can get away with NO denouncement:

-Stealing city-state alliances under AI protection (though there is a negative modifier)

-Converting their empire to your religion.

-Telling them not to settle near you, or send missionaries.

And if you EVER notice that a civ is not keen on striking a square deal ("I don't see how any trade is possible") - prepare for WAR!
 
Never backstab with declaration of friendship.. ever.

China AI backstabbed me with a DoF.. and they got declared on by their 2 neighbours whom I was VERY friendly with haha
 
I once liberated Russia's back from the dead and they declared war on me the next turn. I mean all I ever did to them was capture Moscow and burn down all but one of their cities.
 
In case it is important I did make war on a civ I had a DoF with early on in the game but I doubt that is what's causing all the hatred.

In contrary! This is exactly what caused all the hatred! And rightfully, if you asked me. Is there anything more despiteful than backstabbing a friend? I really think, the AI should take thuch behaviour into account and I am very glad, it does! Bad diplomacy has to have remarkable consequences for the player, or the AI will be gamed and just be a pushover.

As Lord_Dweedle said:
"Never backstab with declaration of friendship.. ever."
 
The problem is that long after a DoF ends, you still take a hit if you declare war on them. Bringing back a civ from the dead should immediately reset all factors and give a huge bonus. The one that I really HATE is when civA wipes out civB. I liberated civB's city. They come back into the game as civA's friend, yet my enemy. Surely this has to be a bug.
 
Maybe it's your deodorant. :p :crazyeye:
 
As a follow on question, apart from playing nicely is there anything you can do to regain good relations?

I am guessing -
1 Make favourable trades (i.e. give people stuff for less than full value)
2 Have a larger standing army so they are scared of you
3 Don't do any more attacking or settling for a while
 
As a follow on question, apart from playing nicely is there anything you can do to regain good relations?

I'm not sure there is much you can do. I did the same thing to Washington recently, it's now 200 turns later, and he's still "Guarded." I tried making up some, since when I turned on him Monty, Genghis and I reduced him to a CS, basically. He rejected all my overtures. Monty has decided to rid the world of him, and since Washington has given me such a cold shoulder, I'm just sending over a Caravel loaded with popcorn, and I'll just watch Washington's demise.
 
As a follow on question, apart from playing nicely is there anything you can do to regain good relations?

I am guessing -
1 Make favourable trades (i.e. give people stuff for less than full value)
2 Have a larger standing army so they are scared of you
3 Don't do any more attacking or settling for a while

Trades have virtually no diplomatic value. They had before, though little now.
Trades that do have value are embassies and open borders.

What you want to do is send spies to the capitols of as many relevant civs as possible, preferrably enemies of the civ you want to befriend, and hope you can strike up some intrigue (e.g. "X is planning a sneak attack on Y") - you should ALWAYS share intrigue, no matter to whom and about what, as it gives you a massive diplo boost.
- NOTE that there is sometimes a possibility to share intrigue TWICE if the notification pops up twice in the right-hand bar.
 
As a follow on question, apart from playing nicely is there anything you can do to regain good relations?

I am guessing -
1 Make favourable trades (i.e. give people stuff for less than full value)
2 Have a larger standing army so they are scared of you
3 Don't do any more attacking or settling for a while

I have found that when civs ask for things for free, giving it to them can grant a huge diplomatic boost. Especially if you renew the deal whenever they ask. Very helpful with minor things like 2 GPT or a lux you have a large abundance of (or if you are playing Arabia...).

Freeing captured workers and settlers can also be really helpful (though admittedly I never free a captured settler).

If you are dealing with a civ you desire friendly relations with, I would consider doing these things. They have really helped me to hold friendships with people like Babylon, Spain, and even the Ottomans once.

I wouldn't bother with the more aggressive ones like Aztec, France, Greece, etc. You would just be delaying the inevitable.
 
On a somewhat related note, I would advise you to be careful with Defensive Pacts.

I once had a scenario where I held DoFs and DPs with both Babylon and England. Problem was, England DoWed Babylon, which subsequently caused me to DoW England, giving me the backstabber modifier with other civs (I think even Babylon :crazyeye:).
 
So, if you get a diplo penalty for DoW'ing a civ that you once had a declaration of friendship with, even if that DoF has expired ... and that diplo penalty can't really ever be remedied, then why ever sign one, if you hope to win a conquest victory? One cannot predict whether you might need to need to declare war 50 or 100 turns down the line.
 
because that dof almost guaruntees that they wont dow u. protecting the part of ur boarders that they reside on from war. dof is the only way to get research agreements. dof will enable u too befriend other civs that have good relations with the civ u dof'ed. its part of the stratagem of civ.
 
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