Why do civ games have to start with civs that have fixed traits and tendencies that are well documented and known? It spoils some of the fun by becoming too predictable. And sure you could play a custom game and chose the option to randomize the characters.
But would each civ game not become more unpredictable and unique if the way the (re)act in the game would set the tone to how they would be known? "The Great, the terrible, the diplomatic, etc.
Which would be generated by era and at the end of the game are calculated to determine how you acted globally. And it would affect the way other civs interact with yours.
But would each civ game not become more unpredictable and unique if the way the (re)act in the game would set the tone to how they would be known? "The Great, the terrible, the diplomatic, etc.
Which would be generated by era and at the end of the game are calculated to determine how you acted globally. And it would affect the way other civs interact with yours.