evolving civ traits based on gameplay

Pitboss

Prince
Joined
Aug 9, 2006
Messages
308
Location
Belgium
Why do civ games have to start with civs that have fixed traits and tendencies that are well documented and known? It spoils some of the fun by becoming too predictable. And sure you could play a custom game and chose the option to randomize the characters.

But would each civ game not become more unpredictable and unique if the way the (re)act in the game would set the tone to how they would be known? "The Great, the terrible, the diplomatic, etc.

Which would be generated by era and at the end of the game are calculated to determine how you acted globally. And it would affect the way other civs interact with yours.
 
Was discussed in length about a year ago that when changing eras and depending on military, culture strength etc would change how civs acted especially when it could come to Imperialism, Trade, and Colonies.
 
A good idea, and one I have also suggested in the past. Not only would be good from both a gameplay and an historical perspective, but it would also handily do away with the risk of stereotyping cultures and ethnicities.

Evolving traits for civs could be combined with unique fixed abilities for particular leaders; the latter might have a less significant and more specific effect, but the ability to combine them with various combinations of civ traits as the game progresses would add yet another dimension of strategic possibilities.
 
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