Iceco
Warlord
- Joined
- Oct 27, 2010
- Messages
- 188
You have to make the bad moments come off as evident, instead of a sign of bad play. You could for example make the happiness level fluctuate:
You have things that give
happiness and things that give :angry:unhappiness/unrest and they combat each other. Now we just add them up and if your empire is happy, you're doing good, if it's unhappy, you're crap. Instead you should get a sine wave, where in times of happiness, the
positive factors are slowly diminished in effect every turn and the
negative factors get stronger. That means happiness will decline and switch to unhappiness, at what time the effects get switched:
happiness factors grow in strength and
unhappiness factors fade. (Fading and growth could be exponential factors so maintaining either state will become increasingly difficult the more turns it lasts.)
You'll get a sine wave with peaks. Moments of happiness, wealth, growth and moments of unrest, weakness, decline. The latter being a fertile ground for new civilizations being born.
You then also have golden ages and dark ages. I don't know if they should draw from the same pool or have two separate ones.
The key is to give people control over the fluctuation. Allow them to hunt for more and more happiness, or perhaps artificially keep their empire happy (during a war, for the benefits) in exchange for a serious dark age in the future.
A possible idea for the golden/dark age pools is this:
The two pools are independently filled
happiness, respectively
unhappiness, but in turns where the balance is positive, respectively negative, that balance is deducted from pool. So in keeping your empire constantly happy, you lower the chance of a golden age and vice versa.
(Think of how prosperous nations are said to become 'lazy', or how the Chinese are currently booming at the cost of the average Chinese.)
People would then need to be given greater momentary control over their overall happiness balance, so they can direct their effort towards either short or long-term benefits.
You have things that give





You'll get a sine wave with peaks. Moments of happiness, wealth, growth and moments of unrest, weakness, decline. The latter being a fertile ground for new civilizations being born.
You then also have golden ages and dark ages. I don't know if they should draw from the same pool or have two separate ones.
The key is to give people control over the fluctuation. Allow them to hunt for more and more happiness, or perhaps artificially keep their empire happy (during a war, for the benefits) in exchange for a serious dark age in the future.
A possible idea for the golden/dark age pools is this:
The two pools are independently filled


(Think of how prosperous nations are said to become 'lazy', or how the Chinese are currently booming at the cost of the average Chinese.)
People would then need to be given greater momentary control over their overall happiness balance, so they can direct their effort towards either short or long-term benefits.