Excessive gpt gifts ?

Delvemor

Warlord
Joined
Feb 8, 2020
Messages
268
I feel like the AIs can be a bit too generous in their gifts to the human player. The following screenshots are from 2 different games, first one on Emperor, second one on Immortal. Interestingly, in both cases, the gift is equivalent to a bit more than 16% of their net gold per turn revenue. I won't complain about this, but it just feels a bit too much. Is this working as intended ?
Spoiler :

Byzantium big gift.png

Spoiler :


 

Attachments

  • Venice gift.png
    Venice gift.png
    2 MB · Views: 1,161
Yes, I think this is working as intended. It's been in the game for a few patches now. So it's not really a bit much in the grand scheme of things. Your situation is as follows (the venice picture): It's very late in the game, you have friendship-open borders-defensive-pact-research agreement. By giving you a fairly paltry sum of gold over 50 turns he secures those deals and that you'll probably remain friends -- or at least not declare war on each other. It was quite a few patches ago now that the gold value increased, or as one should put it Flatgold and Gold-per-turn got different values. Flat is more valuable then gpt. Here in total he gives you about 5000 in 50 installments of gold for a period of peace where he'll make (if the gpt sticks) 30000 gold (5k for you 25k for him). The 5000 gold can't even really buy you that much at this stage of the game, a handful of upgraded units or the rush-fee on a few buildings, nothing more really.

I like it that this penny game dropped where you kept paying a few gold per turn for a luxury etc. These days I don't mind dropping larger sums on a luxury I need. That said their valuations are a bit off sometimes when it comes to strategic resources, also you can if you want abuse it a bit by selling them things 1 at a time even tho they don't want them or need them cause they will almost always accept 1 of almost anything.
 
I've noticed these being a little on the generous side too, though in each instance of an especially high gift, there seemed to be some reason behind it, though its possible i was imagining.. ie i was the only other same-religion follower on the continent, and was right next to the rival holy civ in frequent conflict with them while the gifter was far away and unable to contribute directly to our mutual cause... things like that. I infer that some subtle motivations such as these have been added by Recursive et al. over time, especially recently. I like to imagine that the AI is also acknowledging our superior human intellect and resource-managing abilities through these gifts too :p ie "Here, you can do more with this for both of us than I can do for myself alone"

I find this has actually had the effect of making me more willing to gift AI... with so much extra money on hand at times from some of these gifts, and relatively low military urgency in recent versions, i'm now often willing to 'pay it forward' so to speak, whereas i rarely or never did this before.
 
Last edited:
I think it's intended. I often gift money to the AI, and sometimes they ask for gifts from me as well. So it seems balanced? Tbh my favourite gifts are actually technologies, although that can only happen if you enable tech trading. I can't help feeling very happy when someone decides they want to share the gift of Flight with me lol.
 
I feel like the AIs can be a bit too generous in their gifts to the human player. The following screenshots are from 2 different games, first one on Emperor, second one on Immortal. Interestingly, in both cases, the gift is equivalent to a bit more than 16% of their net gold per turn revenue. I won't complain about this, but it just feels a bit too much. Is this working as intended ?

Spoiler :


He values your friendship that much, but forgets to check how hard this trade will hit his budget.
 
Back
Top Bottom