Exhausted strategic resources

marceagleye

Underground Economist
Joined
Mar 18, 2003
Messages
335
Location
Confederate States of America
A road or other improvement need not be built on a tile containing a strategic resource for it to exhaust... Once I discovered refining and found four oil resources in my territory, but only one oil tile had a road on it when the resource(s) first appeared. The very next turn, one of the oil tiles that was unimproved exhausted the resource even though I had no road there and couldn't even use oil any way until I discovered combustion...
 
This is something I'm going to have to watch out for then, cause I if I don't want to use up all of a resource I normally don't road it, but I've never had this happen to me, yet.
 
The probablility of a resource disappearing is set, and can't be changed in-game. In the editor you can change these values, and either make them more likely to change positions, less likely, or make them stay put. Roads, rails, cities, units, etc, don't change a thing.
 
Ya know how I think it works? (can't prove a damn thing/just IMO)

I think these 'events' become eligable in the random seed when there is a citizen working that tile. (in the city screen)

I also think this includes dying from disease; there needs to be a citizen working on jungle or flood plain

Perhaps marceagleye's oil was on an unimproved grassland that DID have a working citizen on it (in the city screen). The governer would put a citizen on grassland if there were no decently improved tiles available.....

Just a thought, Later
 
AFAIK, if there EVER has been a road on the tile the resource can run out.


In all my games, I only hook up one iron for example. Never has one fo the others run out. Not once! I DO use them all the time, I also mine them for improved production.
 
marceagle: maybe there HAD been a road on the tile once. pillaging or bombarding it deosn't change the fact that it once was roaded.
 
This is just an on-going problem with strategic resources in Civ3. I was playing a game this weekend where my only oil well 'dried up' before I even used it! Yeah - I had a road to it, but never built any of the units that required oil. Actually, the road already existed on that tile - and when I discovered refining the oil popped up in that spot. If strategic resources have a limited lifespan, the 'clock' should not start ticking until you actually start using it! ...sort of like running out of gas in your car even though it is parked in the garage and not being driven! :(
 
Building units has nothing to do with it, Kaslks75. Despite Killer's insistence, I'm not even 100% sure that there needs to have been a road on the tile for it to dry up.

Your analogy isn't quite valid, since it's not only military units that require oil. What about the regular cars, the nonmilitary ships carrying out your trade, and the myriad of other 'hidden' processes in Civ that would require oil?

I've only had iron disappear on me, only to reappear the same turn on the same tile. This has happened 5-6 times.
 
Nope killer. Never was a road there. the tile had never been a part of any other civ but mine and had never been improved....
 
cromagnon, the point of my post was to suggest that it SHOULD be based on whether a resource is being used or not. (like in a patch or for Civ 4 maybe?!?) my quote - "If strategic resources have a limited lifespan, the 'clock' SHOULD not start ticking until you actually start using it!" It is a suggestion - not a statement of fact. A lot of this forum deals with what is wrong the game and what we would like to see changed in it. And by the way - I am able to carry out trade well before I research refining - no 'hidden' processes there. Researching refining is not a prerequisite for trading.
 
Originally posted by Cannon
I also think this includes dying from disease; there needs to be a citizen working on jungle or flood plain

Definitely *not* true. I used to think that was true for flood plains, since I almost always will have a citizen working a flood plain tile if it's available. (Whereas I very often would have citizens working all 'good' tiles when there was still jungle in the city radius and still see citizens die of disease.) But just recently I had a game where the city tile itself was on plains and I had temporarily put both the citizens on high-shield tiles to get a granary built (i.e. neither of them on the flood plains), and got disease. So it must just be 'in the radius', like jungle, and not dependent on the number of citizens actually working the 'bad' tiles at all.

Renata
 
Greyhawk1: The number of tiles with a given SR in a given game is constant - whenever a resource disappears, another resource of the same sort pop up somewhere. If you've got a big empire, there's of course a decent chance that when one of your resources disappear, the new one will be within your borders.

In addition, there's a bug which sometimes cause the new resource to pop up in the very same spot the old one vacated. I've seen this in PTW, but it could be fixed in the newest US patch. Insert rant about lateness of EU patches.
 
Last Conformist,

The v1.21 patch did not fix the resource bug. It happened to me just last week. So we'll have to wait until the v1.28 patch to possibly fix this bug. You should be getting that patch sometime in the next five years (if you're lucky).
 
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