Exotic Foreign Advisor

Tubby Rower said:
But I do have a suggestion... Eliminate the Used section from the AI's line. You can see your used resources at the top. I just now saw the "Will Trade" section ;) .

I disagree with this suggestion. Many players are willing to trade their single resources if they have a surplus of happiness or health and a deficit of health or happiness, respectively. It's nice to know which single-source resources I'm currently using, and which of those single-source resources other leaders want.
 
A better suggestion (imo), is to change the 'Surplus' to 'Wants' for the other player lines (like you have for the Tech screen). That makes it clear that it's not their surplus.

Bh
 
Ok, I haven't downloaded this one yet but what I saw from the screenshots you posted, if you have to change something I'd suggest changing the resource trade screen so that player's resource row stays as it is now but what others want you change their "surplus:" to "wants:" and either remove the text "used:" and just separate the two resources or keep "used:" as it is now.

Otherwise the advisor changes look great. I'm already using your domestic advisor so if you manage to sort out the money issue in this one it's my next download. If you keep changing the advisors, may I suggest you modify military advisor next? ;)
 
Shamier said:
Ok, I haven't downloaded this one yet but what I saw from the screenshots you posted, if you have to change something I'd suggest changing the resource trade screen so that player's resource row stays as it is now but what others want you change their "surplus:" to "wants:" and either remove the text "used:" and just separate the two resources or keep "used:" as it is now.

Otherwise the advisor changes look great. I'm already using your domestic advisor so if you manage to sort out the money issue in this one it's my next download. If you keep changing the advisors, may I suggest you modify military advisor next? ;)

Hmmmm, I'm not sure I quite understand what you're saying in the first paragraph. Are you saying you would want the change from "surplus" to "wants" and you're ok with either solution for "used"? Or is it something else?

As to the military advisor, what type of improvements would you suggest? I've thought about it and had only a couple of ideas (whereas the domestic and foreign advisors screamed for changes :crazyeye:).

Req
 
Requies said:
Hmmmm, I'm not sure I quite understand what you're saying in the first paragraph. Are you saying you would want the change from "surplus" to "wants" and you're ok with either solution for "used"? Or is it something else?

Yes, that's right. Both options for the "used" are ok, it depends on the playing style which other people prefer.
I just would like the surplus to be changed so that I can clearly see that this is what they want.

For those playing with fewer opponents removing the "used" text and just separating the resources is ok because they can see which is which from the top row if all players are visible on one screen. On the other hand, if there are multiple opponents you might want to keep the "used" text so that you can easily decide if you want to be trading those or not...

Requies said:
As to the military advisor, what type of improvements would you suggest? I've thought about it and had only a couple of ideas (whereas the domestic and foreign advisors screamed for changes :crazyeye:).


Req


Umm, the first change would propably be (if possible) that it would be possible to update my units there or atleast by clicking an unit immediately go to that particular unit... The unit management is painful IMO at the moment with multiple cities with loads of units and very limited funds when I have to choose which units to upgrade first...
 
Shamier said:
Yes, that's right. Both options for the "used" are ok, it depends on the playing style which other people prefer.
I just would like the surplus to be changed so that I can clearly see that this is what they want.

For those playing with fewer opponents removing the "used" text and just separating the resources is ok because they can see which is which from the top row if all players are visible on one screen. On the other hand, if there are multiple opponents you might want to keep the "used" text so that you can easily decide if you want to be trading those or not...

Ok, I see what you're saying. I've already made the change from Surplus to Wants, and am thinking of what to change Used to....

Shamier said:
Umm, the first change would propably be (if possible) that it would be possible to update my units there or atleast by clicking an unit immediately go to that particular unit... The unit management is painful IMO at the moment with multiple cities with loads of units and very limited funds when I have to choose which units to upgrade first...

Ok, so, that was the obvious one to me (well, I was thinking more a mass upgrade button for each type).... But looking at the code, it shouldn't be that hard to upgrade individually..... I think :p.

Anything else?

Req
 
How about structuring it as follows:

<player icon> Surplus:In-Use - <surplus iron icon> <surplus coal icon>:<in-use corn icon> <in-use fur icon>

<opponent icon> Wants (Surplus:In-Use) - <surplus iron icon>:<in-use corn icon> Will Trade - <resource icon> Won't Trade - <resource icon>

Bold text in this post would be text in the interface.
 
Mysterio10000 said:
How about structuring it as follows:

<player icon> Surplus:In-Use - <surplus iron icon> <surplus coal icon>:<in-use corn icon> <in-use fur icon>

<opponent icon> Wants (Surplus:In-Use) - <surplus iron icon>:<in-use corn icon> Will Trade - <resource icon> Won't Trade - <resource icon>

Bold text in this post would be text in the interface.

Hmmm, interesting thought.

I'll post a screenshot, and you guys can tell me what you think....

In other news.... I'm still waiting for a Save I can test out for the gold bug :p.

Req
 
Civ4ScreenShot0016.jpg
 
Hmm...maybe it would look less cluttered if we made the following changes:

On player line, change Surplus to Surplus (SP) and In Use to In Use (IU).

On the opponent lines, change Wants (Surplus:In Use) to Wants (SP:IU).

...or...

Just list Wants (Surplus:In Use) once after the player line and centered above the icons.
 
Nice job so far I can see this is definatly going to be a solid UI MOD.

What I think would be realy slick would be some little numbers in the corners of the Resorce Icons to tell us the quantities involved. With quantitative information you could show your Resorces (but probly not the AI's) in the form of a Math Equation. The top part of the screen would have a thicker block to hold this in and that section would stay up their seperate from the scroll box ware your competitors apear.

PRODUCTION (what your Civ is collecting internaly)
+ IMPORTS (what your getting from others)
- EXPORTS (what your trading away to others)
= SURPLUS (what you have left over for internal usage)

Resorces would be aranged in colums and any zero results would get a blank, so for example you have 2 Fish Production, under that is a blank for zero imports, under that exports of 1 Fish and under that a surplus of 1 Fish.
 
Impaler[WrG] said:
Nice job so far I can see this is definatly going to be a solid UI MOD.

What I think would be realy slick would be some little numbers in the corners of the Resorce Icons to tell us the quantities involved. With quantitative information you could show your Resorces (but probly not the AI's) in the form of a Math Equation.

Unfortunately, I don't know how to do that. I tried putting a number after the resource, but I got an unexpected C++ exception :eek:.

Impaler[WrG] said:
The top part of the screen would have a thicker block to hold this in and that section would stay up their seperate from the scroll box ware your competitors apear.

PRODUCTION (what your Civ is collecting internaly)
+ IMPORTS (what your getting from others)
- EXPORTS (what your trading away to others)
= SURPLUS (what you have left over for internal usage)

Resorces would be aranged in colums and any zero results would get a blank, so for example you have 2 Fish Production, under that is a blank for zero imports, under that exports of 1 Fish and under that a surplus of 1 Fish.

Hmmmm, that's an interesting concept. The only problem is that there are so many resource types that I wouldn't be able to fit them all in....

I'll have to think about if there's some way to implement something like that....

Req
 
Requies, I tried to upload a savedgame where AI's has a lot of gold but limit is 500Kb. File is 1.1 Mb. Please don't scrap gold screen :sad: . Original Resource screen is OK by me. However, here are the amounts for each AI in my game (Gold screen,Diploscreen (total&pr.turn)).
Cathy 3517,1720&-38 Cyrus 2031,2000&6 Mao 4448&2860&-115 Hua 0,0&2 JC 224,220&12 Sala 338,330&-9
Washington 1554,910&-1 Isabella 3470,320&5 Monty 849,270&0 Lou 1633,930&0 Bismarck 704,-130&0 Hatsput 59,50&11
MM 800,800&0 KK 1634,1610&1 Toku 3112,560&1 Victoria 27,20&6

Strange things: Huanapa is 2nd largest civ and have 0. Bismarck -130! but he is under siege by Huanapa if that means anything.
 
Major Tom said:
Requies, I tried to upload a savedgame where AI's has a lot of gold but limit is 500Kb. File is 1.1 Mb. Please don't scrap gold screen :sad: . Original Resource screen is OK by me. However, here are the amounts for each AI in my game (Gold screen,Diploscreen (total&pr.turn)).
Cathy 3517,1720&-38 Cyrus 2031,2000&6 Mao 4448&2860&-115 Hua 0,0&2 JC 224,220&12 Sala 338,330&-9
Washington 1554,910&-1 Isabella 3470,320&5 Monty 849,270&0 Lou 1633,930&0 Bismarck 704,-130&0 Hatsput 59,50&11
MM 800,800&0 KK 1634,1610&1 Toku 3112,560&1 Victoria 27,20&6

Strange things: Huanapa is 2nd largest civ and have 0. Bismarck -130! but he is under siege by Huanapa if that means anything.

Hmmm, there's no way you can zip the file up to a smaller size or to upload it to a different site where I can download it from? I just need something to test some ideas on.

I don't WANT to scrap the gold screen idea, but it may not be feasible from what Firaxis has given us :(.

I've got a couple of ideas which might work, but I'd really do better with an actual Save Game so that I can fiddle around and test my ideas....

Req
 
Mysterio10000 said:
Hmm...maybe it would look less cluttered if we made the following changes:

On player line, change Surplus to Surplus (SP) and In Use to In Use (IU).

Still think you don't need to change the player line. Just keep the Surplus
and In Use as it is...

Mysterio10000 said:
On the opponent lines, change Wants (Surplus:In Use) to Wants (SP:IU).

Or just Wants (S:IU). People should understand it that way too and it requires less space.

One suggestion though:
Remove the colon in front of the resources on the opponents rows...
IMO it doesn't look good that way. People should know in which order the resources are even without it, if you just keep them separated like they are now.
 
When to combine the 2 mods both the advisors I mean. I just get the last one I installed. I do what you say but it says it exists anyways.
 
Back
Top Bottom