Mysterio10000 said:Doh! In 0.91, I'm getting the following error during loading:
Failed to load python module CvEventInterface
I tried loading it twice, each time clearing my cache manually prior to loading the game.
Cammagno said:I'm getting the same error![]()
It's a great pity, ìcause the screenshots are great!![]()
The error log says:
#####
Traceback (most recent call last):
File "<string>", line 1, in ?
File "<string>", line 52, in load_module
File "CvEventInterface", line 13, in ?
File "<string>", line 52, in load_module
File "CvEventManager", line 12, in ?
File "<string>", line 52, in load_module
File "CvScreensInterface", line 90, in ?
File "CvExoticForeignAdvisor", line 42, in __init__
NameError
:
global name 'help' is not defined
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function showIntroMovie failed. Can't find module CvScreensInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
#####
Requies said:Ok, just uploaded the file (though I didn't test it, just removed the help lines).
It should work assuming I kept the correct files in there.
Req
Requies said:Ok, just uploaded the file (though I didn't test it, just removed the help lines).
It should work assuming I kept the correct files in there![]()
Cammagno said:It works fine, now, thanks!
Great job![]()
Only "problem" is that color coding doesn't work for me (all the numbers are white) but this isn't a great problem, it's a very minor one.
Cammagno said:Only "problem" is that color coding doesn't work for me (all the numbers are white) but this isn't a great problem, it's a very minor one.
Mysterio10000 said:Error's gone, Requies.
Mod looks good. I've noticed, though, that the "FOREIGN ADVISOR" text at the top of each screen and the content of the Relations screen aren't centered. I'm running at 1280x1024. Is it possible to center these, regardless of one's resolution?
Mysterio10000 said:Also, since your mod highlights this game feature (), I'll ask this quick gameplay question: how does a leader's favorite civic affect gameplay?
Mysterio10000 said:For informational purposes, the color coding works fine on my system in 0.91.
Requies said:If you take the leader's favorite civic, you get a bonus in your relations with him. This can be fairly substantial (I've seen it go at least to +5).
Mysterio10000 said:Doh! That gameplay concept never crossed my mind. I was thinking maybe I got an upkeep discount for using my fav civic, or didn't suffer any anarchy penalties. Looks like it's a useless feature, then, in games without AI opponents.
Requies said:Hmmm, that's very odd. Could you post a screenshot or a savefile with that?
Thanks,
Req
Cammagno said:Of course.
Here there are both of them.
I use the Italian version (I don't know if this is important).
Edit: I can't upload the savegame of the first screenshot (it's too big even if zipped) so I have to upload a different one (and its screenshot too).
Question: may I ask you which of your files is "responsable" for color coding?
Cammagno said:Of course.
Here there are both of them.
I use the Italian version (I don't know if this is important).
Edit: I can't upload the savegame of the first screenshot (it's too big even if zipped) so I have to upload a different one (and its screenshot too).
Question: may I ask you which of your files is "responsable" for color coding?
Requies said:Sorry about that, Cammagno.
Req
Cammagno said:Nothing at all, it's a very little bug, and your mod is very good, so... no problem!![]()
Cammagno said:I use the Italian version (I don't know if this is important).
Requies said:Ok, just uploaded v 0.92. It has the centering for the Foreign Advisor title and the coloring SHOULD work for different languages.
Requies said:BTW, is the Italian translation for Glance decent? I just used an online dictionary.Req