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Expanded Recon Class v1.0 2016-12-08

ET1990

Chieftain
Joined
Nov 28, 2016
Messages
2
ET1990 submitted a new resource:

Expanded Recon Class v1.0 - Adds explorer unit and sniper unit to the recon promotion class

This mod adds 2 new units to the Recon promotion class: the Explorer and the Sniper. And modifies the recon promotion tree for balance with new units.

The Explorer upgrades from the Scout (currently) at Gunpowder tech then upgrades to Ranger. The Sniper upgrades from Ranger at Advanced Ballistics tech.

Explorer
Base Movement: 3
Base Sight Range: 2
Base Melee strength: 35
Cost: 200
Maintenance: 3
Abilities: Ignores movement penalties for crossing rivers and disembarking....

Read more about this resource...
 
This looks great.

But can you make the great people being capturable a separate mod?
 
With the winter patch making it possible to add icons and artdefs without users having to replace core files. As illustrated in this guide. Is it possible to apply to this mod to eliminate the need to overwrite files? I love this idea but the need to overwrite base files is a bit off putting.
 
Last edited:
I've been enjoying this mod so I thought I should share that the upgrade from Ranger to Sniper does now work. There is a simple fix.

REMOVE from Recon.sql:
UPDATE UnitUpgrades SET UpgradeUnit = 'UNIT_SNIPER' WHERE Unit = 'UNIT_RANGER';

ADD to Recon_Data.xml (Alongside the entry for the Explorer):
<UnitUpgrades>
<Row Unit="UNIT_RANGER" UpgradeUnit="UNIT_SNIPER"/>
</UnitUpgrades>
 
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