BjoernLars
Warlord
I know I might be jumping the gun here since the game hasn't been released yet, but I have been reflecting on the City-State info that was talked about in the two hour live demo.
One thing that they mentioned and I've greatly pondered on, is the fact that City-States will only be one city strong unless (albeit very unlikely) they conquer another city during a war.
I was thinking to make the game a bit more interesting that the city states can expand and found, at a max, two more cities throughout the game, though there would be a couple of conditions:
i) The new cities would have to be fairly close to the original, i.e. given a reasonable amount of culture increase, the borders would eventually connect.
ii) There is ample unclaimed territory for the city state to found a new city that wouldn't interfere with a human or full fledged AI civilization.
iii) Each new city could be founded only at a certain time, e.g. one at the end of the Classic era, and the other at end of the Renaissance era (or some other temporal measurement).
These ideas are being derived from the example of the live demo, during the medieval preview. As you were able to see, Greg had the entire African continent to himself except for three other city states. At the beginning of the preview it was 505 AD, and yet was still far from laying claims to much of the land on Africa due to his unending war with France.
I think around 0 A.D., it would have been a perfect time for each city state to expand one city and create more challenges for Greg and his African continent.
Maybe my opinion will change once I get my hands on the game, but I think this would add more dynamics to the game.
What's your opinion?
One thing that they mentioned and I've greatly pondered on, is the fact that City-States will only be one city strong unless (albeit very unlikely) they conquer another city during a war.
I was thinking to make the game a bit more interesting that the city states can expand and found, at a max, two more cities throughout the game, though there would be a couple of conditions:
i) The new cities would have to be fairly close to the original, i.e. given a reasonable amount of culture increase, the borders would eventually connect.
ii) There is ample unclaimed territory for the city state to found a new city that wouldn't interfere with a human or full fledged AI civilization.
iii) Each new city could be founded only at a certain time, e.g. one at the end of the Classic era, and the other at end of the Renaissance era (or some other temporal measurement).
These ideas are being derived from the example of the live demo, during the medieval preview. As you were able to see, Greg had the entire African continent to himself except for three other city states. At the beginning of the preview it was 505 AD, and yet was still far from laying claims to much of the land on Africa due to his unending war with France.
I think around 0 A.D., it would have been a perfect time for each city state to expand one city and create more challenges for Greg and his African continent.
Maybe my opinion will change once I get my hands on the game, but I think this would add more dynamics to the game.
What's your opinion?