Expanding to other continents

Dolla_Dolla

Chieftain
Joined
Oct 5, 2004
Messages
5
I recentlly started building cities on another continent about 20 spaces away. How can i make it so they can build stuff faster instead of like 80 turns for an aqueduct. (Without hurrying production)?
 
Wellcome to CFC (look who is talking :) )

Workers... Roads, Mines for greens and Irregations for Browns.

Much more help is included in War Academy section of this site.
 
The further your city from the capital, the more "Corruption" it'll experience... Connecting your cities to the capital ega road or harbors ( Airports too )reduce corruption. Building Courthouse or/and Police Station reduce Corruption, also a forbidden palace reduces corruption for itself & other surrounding cities... Not as great as your capital, but it is still something... Corruption is the cause of those cities producing so slowly unless the land itself is just a bad area... However, Communtism goverment or whatever greatly helps with this corruption as all corruption of all cities are the same rate regardless of location from capital... Or at least to the best of my knowledge... Oh yes, also setting your some of your city civs to police officers also reduce any corruption... Hmm, help this helps you out even just a little bit :) C3C
 
I think that getting a harbor on both continents, so that your new cities are "connected" to your capital, can help lower corruption. Of course, you could build the Forbidden Palace on the new continent or, if you think the new continent is where the future is for your civ, you could jump your palace.
 
Don't forget the usefulness of civil engineers. In most of my uber-corrupt cities, I'll focus mainly on population growth and convert a large enough number of citizens to still ensure that my population is growing (even if it's at just a trickle). The rest of the citizens get turned into civil engineers. Each engineer provides 2 corruption-free shields towards the construction of city improvements. Keep in mind, however, that you can only use this ability for buildings - not units. But it's ideal to get a courthouse and/or a police station up and then mix/match the after-corruption shields your working citizens are contributing with the corruption-free shields your civil engineers are giving you, further allowing you to build more improvements as necessary. In my opinion, the introduction of the civil engineer specialist is one of the single most powerful coventions C3C has introduced to combat corruption.

Hope that helps.

The watcher.
 
Dolla_Dolla said:
I recentlly started building cities on another continent about 20 spaces away. How can i make it so they can build stuff faster instead of like 80 turns for an aqueduct. (Without hurrying production)?

Just disband units, let say that your capital city is top shape and can produce a modern armor in 1 turn, then it is 30 shield when disbanded into another city. It is a way to transfer production from uncorupted city to corupted one.
 
Tassadar said:
Just disband units, let say that your capital city is top shape and can produce a modern armor in 1 turn, then it is 30 shield when disbanded into another city. It is a way to transfer production from uncorupted city to corupted one.


Hmm, that sounds like an exploit - works, but how realistic?
(Not that I'm claiming Civ to be entirely realistic).
 
never underestimate the use of courthouses and police stations they could speed something up from 80 turns to 26 or even faster depending on square improvements.

-Juballs
 
Oh, another thing that I don't think anybody has mentioned yet -- getting your cities into "We Love the King Day" can really boost their productivity.

For really important buildings, like the Forbidden Palace or a Palace jump, it can be worth using a Great Leader.
 
Back
Top Bottom