Expansion and collapse idea for better empires

aryann

Warlord
Joined
Feb 9, 2008
Messages
115
This is just an idea I saw many upsides to, I have no idea if it's popular/possible. In the real world, empires rose and fell fast, (in the games time span.) I was thinking, why don't civs expand like mad and collapse and solve several problems.

Let's take the Mongols for instance, I'm not an expert on their history at all, but prior to its fragmentation, the Mongolian empire lasted little less than a hundred years. I think the Mongols, who are one of many possible examples, should be, if possible, smarter and far, far more expansive and aggressive; they should ignore stability all together. I think this would be more fun, having threats at your door more often etc. I also think it could prove more historic, it could also solve some land problems (which may have now be resolved since I last left,) such as the Russia issue of expansion, because if the Mongols leave a large Russian legacy and collapse, the Russians would be able to take it in no time, and the Mongols could re-spawn into a little kingdom later, and since it would be like 1300-1500AD, it wouldn't lag the game hugely having independents about because they would soon become Russian anyway, I hope.

The Mongol thing might be good for the Arabs also. I don't know how this will be received; it's just a thought. I'm in favour of speeding things up in the game where possible, like the thread I made a while back about a better blitzkrieg type upgrade to speed up invasions to reasonable time-frames in the later game, because I understand one hundred year wars at the time of the one hundred year war, but not in like the 1900's.

I think speeding things in these ways, as well as making things more historical and fun, will set the mod apart from the normal civ games by playing on the already unique stability, because in normal civ games, I find that a large empire stays such, and perhaps a scramble for some defeated nation or another will happen, but it is not at all historic, because I find that there have been many fast-swift expansions, and when the invaders run out of steam or back-up, they pull back, fragment, or collapse, there's never been a dominant power in any continent that I know of for a thousand years.

Something on a different topic: do civs other than the human that collapse always lose all their land? I think sometime they should lose a continent, area, city, or several cities to the independents before complete collapse.
 
Something on a different topic: do civs other than the human that collapse always lose all their land? I think sometime they should lose a continent, area, city, or several cities to the independents before complete collapse.

If an AI-controlled civ goes into civil war, all of their cities will become independent. But if they are just a bit unstable, individual cities can become independent without a total collapse.
 
Úmarth;6923312 said:
It's very difficult to encourage the AI to expand as quickly as a lot of them should. I don't think any of the big Empires ever achieves their maximum historical bounds when played by the AI.

However, Corossol recently did a very good modcomp which simulates something similar:
http://forums.civfanatics.com/showthread.php?t=278209

Thanks for the link, I'll check it out now.

If the Mongol example I gave were to be implimented, I doubt the mongols would reach the gates of Vienna. They may achieve maximum exansion in a particular direction but I can't see them splitting ther forces between Khmer, Japan, Russia and China.

Would it be possible to make the AI of certain civs more agressive, and aid them with a few troops? I don't know if the AI tries to do much about stability but if they do, civs like the Mongols aught to completely ignore it and spread as fast and far as they can in my opinion, rather than linger as a superpower, or cruddy power until the 21st century.
 
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