LanguishViking
Warlord
- Joined
- May 10, 2012
- Messages
- 104
If you are building expands make sure you watch the mil rating of any neighbor, having a large military in being will prevent those surprise attacks early on.
Maybe, maybe not -- on some starts a builder is worth +3 cog boost to production. And it costs much less, the benefit comes sooner, and gives you one or more eurekas. So it can very well be preferable to build before -- or even instead of -- the settler.Builders don't contribute enough to the early economy for their cost
I always make sure I have at least 3 archers. In the early stages the enemy only throws Warriors and a lost Spearman at you, nothing a group of archers can't clean up.
I do something similar myself, the AI is unable to counter mass archers ...For me it's more like Slinger, Slinger, Slinger, Archer, Archer, Warrior, Builder, Archer, Archer, Settler, then start working on districts and/or highly useful buildings. On Emperor and above, you want to archer rush your neighbor, which tends to provide you with 2-3 cities (either through conquest or through captured settlers).
That said, settlers are significantly more efficient than districts and buildings at the start of the game. Due to the way district cost escalates and the larger bonuses provided, you probably want to emphasize industrial, harbor and commercial districts and keep away from campuses and theatres for the most part (unless playing for culture victory). Great persons are pretty weak and the AI always generates a crapton of points.
Maybe, maybe not -- on some starts a builder is worth +3 cog boost to production. And it costs much less, the benefit comes sooner, and gives you one or more eurekas. So it can very well be preferable to build before -- or even instead of -- the settler.
If high forest count......
Builder -> builder -> builder -> settler -> builder-> settler -> military as needed.
Especially on faster game speeds, ignoring improvements and just chopping will boost your start significantly.
Yes and no. One very key mechanic change in Rise and fall is Loyalty and changes the game a bit. Otherwise, sure it is simpler I guess.Is this a good approach?
If high forest count......
Builder -> builder -> builder -> settler -> builder-> settler -> military as needed.
Especially on faster game speeds, ignoring improvements and just chopping will boost your start significantly.
Nope they are chopping in settlersYou will increase their cost and make the chop less valuable every time.
Inside only.Doesn't chopping down trees cost you production in the long run?![]()