Could not agree more with Thormodr, exceptional points all around with your posts. I started typing up a reply but realized it would pretty much amount to "ditto, Thormodr" repeated over and over![]()
No, you want a builder game. There's tons of depth and meaning in CiV, it's just more focused on combat. The builder aspect is still there, it's just not all about what I would call obsessive micro-management like cIV was. Honestly, I can't think of a single thing from IV I'd want back. Almost every mechanic in IV was so catastrophically flawed that they could not be fixed; that or the designers actually thought that having siege units do more damage to units not in combat than units with which they were in combat was desirable, or that having almost everyone who doesn't share a religion with you exist only as a possible war threat or target was a good thing, or that terrain being almost entirely meaningless to combat was a plus, or that having almost no options regarding which civics to use well into the late game was fun, or that wonders costing ridiculously large numbers of hammers that are all basically lost if someone else finishes the wonder first setting you back dozens of turns was fun, or that colonial empires being utterly pointless and only a drain on money was an intended side-effect of the maintenance mechanic.Thanks for the compliment. There are a lot of us that think the same way and all want the same thing. A deep, enriching, meaningful game with a solid expansions.
Unfortunately, that doesn't seem contemparary enough.![]()
No, you want a builder game. There's tons of depth and meaning in CiV, it's just more focused on combat. The builder aspect is still there, it's just not all about what I would call obsessive micro-management like cIV was. Honestly, I can't think of a single thing from IV I'd want back. Almost every mechanic in IV was so catastrophically flawed that they could not be fixed; that or the designers actually thought that having siege units do more damage to units not in combat than units with which they were in combat was desirable, or that having almost everyone who doesn't share a religion with you exist only as a possible war threat or target was a good thing, or that terrain being almost entirely meaningless to combat was a plus, or that having almost no options regarding which civics to use well into the late game was fun, or that wonders costing ridiculously large numbers of hammers that are all basically lost if someone else finishes the wonder first setting you back dozens of turns was fun, or that colonial empires being utterly pointless and only a drain on money was an intended side-effect of the maintenance mechanic.
I could go on like this, but I think you get the idea.
that or the designers actually thought that having siege units do more damage to units not in combat than units with which they were in combat was desirable
, or that having almost everyone who doesn't share a religion with you exist only as a possible war threat or target was a good thing
, or that terrain being almost entirely meaningless to combat was a plus
, or that having almost no options regarding which civics to use well into the late game was fun
, or that wonders costing ridiculously large numbers of hammers that are all basically lost if someone else finishes the wonder first setting you back dozens of turns was fun,
or that colonial empires being utterly pointless and only a drain on money was an intended side-effect of the maintenance mechanic.
No, you want a builder game. There's tons of depth and meaning in CiV, it's just more focused on combat. The builder aspect is still there, it's just not all about what I would call obsessive micro-management like cIV was. Honestly, I can't think of a single thing from IV I'd want back. Almost every mechanic in IV was so catastrophically flawed that they could not be fixed; that or the designers actually thought that having siege units do more damage to units not in combat than units with which they were in combat was desirable, or that having almost everyone who doesn't share a religion with you exist only as a possible war threat or target was a good thing, or that terrain being almost entirely meaningless to combat was a plus, or that having almost no options regarding which civics to use well into the late game was fun, or that wonders costing ridiculously large numbers of hammers that are all basically lost if someone else finishes the wonder first setting you back dozens of turns was fun, or that colonial empires being utterly pointless and only a drain on money was an intended side-effect of the maintenance mechanic.
I could go on like this, but I think you get the idea.
Thanks for the compliment. There are a lot of us that think the same way and all want the same thing. A deep, enriching, meaningful game with a solid expansions.
Unfortunately, that doesn't seem contemparary enough.![]()
But only in the modern era. You're pretty much stuck with one or at most two civics in each category until the Industrial Era in IV.plenty of civic options in the modern era (as opposed to the current game, which gives no option to switch policies)
I found that until colonies were specifically addressed by BTS, they were completely worthless. Even then, it was often a better use of resources to just go conquer your neighbors instead.And I play constantly with overseas empires, which are not even remotely a drain on your economy if you use the right civics, use a fair amount of specialists, or just cottage plenty of land.
I may be mistaken, but I feel like wonders cost less as a percentage of similar normal improvement costs in V than they did as a percentage in IV.I don't really understand this. In V, wonders are just as expensive and bonuses are smaller (in IV industrial was +50% and stone/marble +100% - there isn't anything like that in V). You can lose a wonder in V too, and you won't get back anything but a small amount of gold. Besides, wonders are generally much weaker in V.
But if you do have an overseas city in V, it isn't de-facto crippled by corruption costs. But you're right about one thing, I do wish the game still had vassals, so that is one thing I would take from IV if I could have it back.Colonies were useless. You just didn't use them and that's it. There is nothing like colonies in V (you can't found a city and turn it to a puppet), so nothing has changed here. Vassal states on the other hand were quite useful like puppet cities in V.
I guess I'm just not sure how culture or science victory is any more boring than it was in IV. Diplo victory is certainly a lot less satisfying in V, I'll grant, since it doesn't require the same political dance as it did in IV; just loads of money.Science and Culture are pretty similar. Just choose the purple or blue spaceship. Boring doesn't begin to describe those. Economic victory/Diplomatic victory with the city vending machines is horrifically dull. Not to mention the playing to win AI being psychotic with their diplomacy.
There is no roleplaying in V, nor is it an intended design element. It would be nice if there were a roleplaying mode where the AI didn't try as hard to shut down the human player, but complaining that the roleplaying isn't good in Civ V is like complaining that the first person shooter part of it isn't good; of course it isn't good, because it isn't there at all.Roleplaying in Civilization 5 sucks and the game mechanics conspire to make the game unfun. They've got a heck of a lot of work to do.
Nope. Thought it was terrible.Anyway, as a guess, I'll bet you loved Civ III. Am I right?
But only in the modern era. You're pretty much stuck with one or at most two civics in each category until the Industrial Era in IV.
I found that until colonies were specifically addressed by BTS, they were completely worthless. Even then, it was often a better use of resources to just go conquer your neighbors instead.
I may be mistaken, but I feel like wonders cost less as a percentage of similar normal improvement costs in V than they did as a percentage in IV.
But if you do have an overseas city in V, it isn't de-facto crippled by corruption costs. But you're right about one thing, I do wish the game still had vassals, so that is one thing I would take from IV if I could have it back.
I guess I'm just not sure how culture or science victory is any more boring than it was in IV. Diplo victory is certainly a lot less satisfying in V, I'll grant, since it doesn't require the same political dance as it did in IV; just loads of money.
There is no roleplaying in V, nor is it an intended design element. It would be nice if there were a roleplaying mode where the AI didn't try as hard to shut down the human player, but complaining that the roleplaying isn't good in Civ V is like complaining that the first person shooter part of it isn't good; of course it isn't good, because it isn't there at all.
Nope. Thought it was terrible.
Even if you feel it's unlikely that CiV will be fixed by the developers, it's quite likely that tools for modding the AI will eventually come out and therefore we'll see a roleplaying mod. As satisfied as I am with the core game of CiV in general, I do feel like a roleplaying mode or mod would give the game a lot more replay value.Hmmm...surprising. I've found Civ III to be the most similar to Civilization 5 in a lot of ways. Civ III at least as given up the title of worst Civ game now. (Besides Civ Rev of course.)
Spot on about there being no roleplaying in Civilization 5. Could explain the poor quality of AARs that have been done. It's not the fault of the writers of course. You can't make chicken salad out of chicken <expletive deleted> after all.![]()
There is a numbing sameness about Civilization 5 which makes the game dull and uninteresting. Replayability is abysmal (worst of the series by far) and it seems extremely unlikely that an expansion pack with be forthcoming to deal with the issue.
I guess I'll have to hold out hope that they'll stick to their promise about releasing the source code.
Even if you feel it's unlikely that CiV will be fixed by the developers, it's quite likely that tools for modding the AI will eventually come out and therefore we'll see a roleplaying mod. As satisfied as I am with the core game of CiV in general, I do feel like a roleplaying mode or mod would give the game a lot more replay value.