If you see it, let me know, if it looks like it came out like your conditions.
Preference set Always Wait at End of Turn. That is a must. I like Color Blind help to have the nations name on the towns as I play with 30 civs quite often. The colors are not always clear as to whom it represents.
I also like Ask for Build Orders after Unit Construction. This lets me determine that the current build is what I want now.
I would turn off all those animation button, except the Battles. I also use Always Build Previously Built Unit. This seems to be redundant, but it is just so I can speed through by selecting the ok in most cases. It also covers me, when I do it my accident.
World Seed 728554143
Roaming
Archi
Std map
Climate normal
60% water
Temp
5byo
Celts (human)
Germany
Russia
Netherlands
Rome
Greece
Iroquois
America
I generated a new start that should be very close to yours. The only setting I was not sure about was the aggression level. I presumed normal. Did your start have two huts right next to your start location?
I did something I have not done in the past, I started off with a temple build. I may switch it, but probably not. I did this, because I did not want to get barbs from the huts. I figure that I will take a chance on no wandering trouble makers so early in the game. It is a small risk, but I hope to gain from the huts, rather than take a chance on barbs from both.
I could have used the worker to pop them, but then I would lose a lot of turns for the worker. I prefer to take the gamble. I set the research to 20% as that is the minimum at this stage. I start on WC as I am not on the coast. That lets me get to Monrchy quickly, if I want to do that.
3500BC:
Wow, got Myst form the first hut on the east. Got BW form the hut on the west. I guess that was worth the risk. The BG is mined and has a road.
3400BC: start warrior.
3150BC: popped a settler, that is sick. Not used to having huts in the game. I
will move to my west one tile, so as to not crowd the capitol. I would like to move to the east to cut that off, but it would take at least 4 moves.
2950BC: Levy says I am pathetic at number 6. That sounds good to me as I am used to not making the list at all.
2850BC: Alesia finished warrior and starts a worker. Capitol is working on a settler. No food bonus, so it will be slow. I will chop a granary after this road is up. I have two mines with a road in place.
2630BC: Lugdunum founded. I moved it over to grab the wheat. I see a gray border. Note I use a 31 color palette by Darski. Up slider on research now that I have three towns.
2590BC: It is Germany, which I knew as I just finished a game as Germany and that was the color I had. Even I could not forget that soon. Bismark, will bear watching as he tends to be aggressive and start with Spears and Archers.
2230BC: Pop The Wheel. All towns connected, well Lugdunum's last tile is getting its road now.
1500BC: Huts have been good, Germany made one trade, but is now behind me in techs. Self researched Alpha and working on Writing. Found Richborough. Not found anyone else so far. Will have a boat out soon. No German units have come in sight of my borders.
I have scouted the back area and it is half tundra. I forgot I have also founded Camulodunum to cut off all access to my area. Will need to fight to cross into my land. I have IW, but as we already knew no Iron in sight. No lux near either. I have seen Gems and Dyes. That is a long way off. Will have to wipe Bismark for them.
1325BC: Only thing good from huts lately was 50g. Found 2 more towns. Have a boat out and uncovered the hut on the island. I have uncovered a line from lower left to near the top right and not found another nation.
1300BC: Dutch built Colossus. Bismark is working on Oracle. Writing next turn.
1075BC Was first to Philo and took Map as I see water every place I look. Not much use for GLB as I do not even know 2 and it looks like it may be some time, till I do. Made another town.
Bismark has quite a few units out and about and is doing much better on finding huts than I expected him to accomplish. It seems to me that you encounter huts right next to their borders as often as not. Starting to make more units as I will need to hit him, before he can get to strong. I see Iron next to the hut on the island.
I knew it was there already, but I can see it, so not an advantage. I am considering getting up a galley and landing a settler combo. Getting up a harbor on both ends and making Swords. No way I am going to get Iron from any place else, till it is too late to aid my coming war.
Sold Alpha to Bismark for 180 of his 186g. He has Poly. I trade Write and 300g for it.
775BC: Update, Bismark wanted Writing, no deal. He DoW's as I watch his archer kill a barb horse, next to a hut. I pop the hut for 50g. He attacks my reg warrior and the archer dies. He was down to 2HP. I have 9 towns.
Just about completed the continent. The boat is near the far top left section and the near dead warrior, not promoted, is on the same section.They will finish all exploring next turn. I will sent the warrior out, no healing, as I will disband him after the fog is busted.
I had sent another warrior to the tundra to keep barb camps from forming, but he spots one already up. It does not seem to have horses though.
750BC: Boat sees borders on another land, so will head over next turn.
730BC: It is Hiawatha.
710BC: Camp has 2 horses and a warrior and another warrior near. My warrior has killed 2 of them. I forgot Russia built Pyramids and Bismark finished the Oracle.
Trade for Poly with Iroq.
690BC: warrior cleared the camps and did not promote.
670BC: get the telegram that I am glorious tech leader at this point.
650BC: I felt the game was won, when the settler popped out of the hut so early. I landed the archer on the island. Smack on the hut and got Lit. I land the settler on the Iron as I have no worker. Once I can get a harbor up, will disband the boat, once it returns to pick up 2 units to disband. Trying to get the harbor up soon as I can. No troops have arrived from Bismark.
Once I get the Iron, then it will be able to go on offense. I will try to get by without any GW units, none the less. Want to not trigger a GA.
570BC: Iroq DOW the US. I made contact with them a turn or two back. Iron available, not making GW as this point.
390BC: Used GW and triggered GA to allow me to get the Lighthouse. So on the offense we go.
330BC: curragh spots a green border on the next landmass in the north. Galley finds a new land mass to the southeast.
310BC capture Nuremberg for 5 gold and 1 slave. Will revolt after war and GA.
290BC: It is the Greeks.
210BC: Got my first leader, will form GW army. I have not found any borders on the SE land so far. I see another border on the 3rd land in the NW.
190BC: Wow, 14HP 1st lost 6HP on a lone reg sword.
170BC: Met the Dutch in the SE.
150BC: Russia DOW someone and I see a Roman town, so I know everyone, but do not have contact with the last two yet. Greece has about 600g.
70BC: I am working on Fued for a few turns now. Captured a town. Found Russia. I have been filling in the tundra with ICS towns. Make this trade with Alex:
I gave Lit and Rep for Mono, Monarchy, 8gpt and 80g.
So I trade both for cash to Russia and Iroq. I put up embassy with everyone.
Still no contact with Rome. I have about 1k left.
I almost forgot, Hiawatha gave silks as well.
30BC: I have 20 towns now. Despotic GA not my favorite, but it can push you along nicely. I take advantage of the Ag trait. I would not choose the Celts for a map like this as Rel trait is worthless to me and I am not real fond of Ag, but at least it is useful.
10AD: Bismarck is sending out stacks of 4 regularly. They sent out solo units as well. Not sure how they manage to keep up the flow. I have captured two towns as it is slow going.
110AD: Revolt, before I loose the Silks.
190AD: paying about 50gpt for unit support now that I am in republic. I have 26 towns, with the capture of Berlin. Russia and Iroq are even with me in tech. The rest are far back. The Dutch have 20 towns. All are at peace now, except Germany and I.
Now that I am out despotism all my tundra towns are growing with the extra center tile food. One of the things I hate about Ag.
210AD: Got a leader from GW. have to decide, if I would prefer the extra move or the extra punch of MDI.
260AD: Went with MDI. Can make knight now, except no horses.
270AD: capture Heidleburg and 3 slaves.
280AD: capture Leizig.
290AD: 31 towns. Lost Silks, but I now own Gems.
300AD: made peace for two towns.
Dutch have Engineering and will not traded it for Chiv or anything. Us and Germany are way back in techs. I have Chiv over all nations. Theo in 5. 33 towns after the peace deal.
Never seen so many large inland bodies of water. I have all the land from the gem mountain back. I will put down 5 more towns in the tundra as soon as I can get the settlers. One of the towns Bismark gave me is on the other side of the lake, Bonn. It has a connection path along the coast, so will keep it.
No way for Germany to flip my towns with the Celt culture.