Expansionist strategy for religious civs

Dr. Dr. Doktor

Emperor
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Apr 27, 2002
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Choose Egyptians.Get pyramids, get michelangelos, Get Sun Tzu's, get nationalism, communism and railroad tech advances as soon as possible. Keep cities at size 7. Every turn draft one citizen, next turn it will go to size 7 and on and on. Now you have a huge conscript army+veteran cavalry. Attack, Attack, Attack. Use conscrips as building materials in conquered cities and rush tempels and cathedrals. Then pump out concripts.
Note that if you keep cities at size seven and have a cathedral in each city plus Michelangelos there will be no draft resentment. Drafting from size seven cities fills the foodbox (thats why you need the Pyramids) so they grow in the next turn. the reson for being religious is that temples and cathedrals are cheap. So cheap that it is possible to get them using conscripts as building materials while the city is still in resistance.
 
Seems more exploitive than strategic.
 
uh yeah but quite often consripts lose which improves the defenders hp and they could end up getting a leader out of it
 
This technique has been explained before. What he is saying is basically that you use the draft as a pop-rushing tactic. So you can 'pop-rush' in democracy, republic or monarchy. You don't need to be in communism for this. Communism allows you to draft 3, but if you want your cities to keep bouncing between size 6-7, you don't want to draft 3 each turn. You use these drafted units to disband in captured/new cities to build improvements. Each rifleman will get you 20 shields, infantry would get you 22 shields. Be building cavalry the normal way, so this will get you veteran cavalry to do the attacking and the conscripts to disband to rush improvements.

But you won't be able to draft forever. Even with marketplace, all 8 luxuries, and cathedral eventually you will see unhappiness if you draft excessively (several turns in a row).
 
I'm hugely against Drafting people, I seem to find that no matter what government I'm in it pisses my people off...

Of course it has its place in some games situations but to me a strat based entirely on drafting is crazy and not my cup of tea!
 
Reason for communism in the draft'n'build strategy is that cathedrals are simply too expensive to buy. In the long run it serves the economic interest best to sacrifice citizens, particularly if they are corrupt. With pyramids and railroads the population is your chief productive asset, and that in a very direct way. The Michelanglo boosted cathdrals + temple gives a total of 7 content citizens and they will stay that way no matter how their productive effort is applied, for as long as is neccesary.
 
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