Experienced players critical take of Civ5: Its better

Cardenfoy

Chieftain
Joined
Jul 4, 2016
Messages
2
Ive played Civ 1 a lot, civ 2 a lot on playstation, civ 3 quite a lot on pc, and have sim 4 but couldn't get into it.

I have the 'vanilla' version of Civ5 that is the standalone version, so maybe there is a fix out there to help this game!

Here is the bad first with Civ5, which is an 'old' game now that i just started, mostly with AI and design:

1. Military units have to be micromanaged individually, very time consuming to command 5,10, 20 units attacking multiple AI opponents

2. Military units not stacking turns 'hex grid' into a game of checkers

3. Military units are too complex with the experience system giving players too much to think about when conducting what should be simple wars, instead the player is given too many options to promote units through unit experience and cultural policy, the game has never been about 'chasing the best weapons' or being a military society unless you chose that through government and ruler.

4. A 'bug' in the game requires constantly asks to re-affirm orders every turn for building tile improvements over the military tile improvements

5. AI makes questionable moves, like constantly asking for 'open border passage' which can always be taken as a prelude to invasion, but as a player you have no way knowing what the ramifications for travel inside your own borders, or 'unit flipping' in what appears to be the AI finding ways to 'stack' their military by flipping them in and out with greater ease than any player would.

6. Technological advances are inconsequential, with the greatest emphasis on a baked-in cultural 'caste' system that effectively replaces National attributes and government selection that were in past civ games and corrupts the low-key role that culture played in previous versions

7. Automated workers often put themselves in the middle of war-zones and knowing that units have been captured or killed often go un-noticed because of bad camera panning and bad fast-combat animations

8. The AI diplomacy process has been politicized to the point that the only thing that can be achieved between the player and the AI through diplomacy is all out war or petty power grab issues like 'tile buying' and 'border war micro-aggression', the programmed responses leave the me thinking 'huh' and since when did the computer find making even trades the worst thing they can do? its baffling to this long time player especially when the new resource system puts big emphasis on zone control that only exited in very few instances, now its everywhere but seemingly done without reason.

9. Annoying side notifications during other player turns, and the constant drone of city-state bickering and enemy demand letters

10. bad unit command card, its small and too standardized but is constantly shifting between units you must constantly guess what each button does.

11. viewing the city screen has become a mess, with the city stats like food and production represented by decimal points and small colored globes to represent tile values, what the hell is a bar of gold do? in what should be fractions there are decimals everywhere. just think of how much easier fractions would be to read compared to a mass of decimal numbers.
if your zoomed in too closely it becomes difficult to see or understand what tiles actually do on the city screen. the growth vs stagnation isnt as easy to comprehend as the old 'shortage starvation' granary style that also allowed shifting of city tile workings, i get the display issues may have do to with resolution but what do specialists even do?

12. the whole golden age idea has been tainted as much like the culture system has, how does a golden age produce no greater happy-ness only more money or science?
GA's are so frequent so they feel less important.

13. The computer constantly shifts the goal posts with every move the player makes, sometimes rewarding the player by playing to the computer standards of trying to do everything at once. the player must learn how the computer likes to play, like where to build cities, in a pre-programmed method, and what your advisors think you should do. and research agreements? Has anything ever been so vague? what happened to luck?

14. the whole tech tree is a mess now, with 'wonders' producing bureaucratic cultural enhancements instead of cold hard advantages. the one wonder that has its own advantage, The UN, has been vastly over-valued now. its just too easy to win that way and too lazy to let players do that. its too easy to move up the tech ladder, the days of conquering vast but puny civilization 1000 years behind the times or facing a technologically advanced but small civilization seem to be gone.

15. the music is sub-par and tends to sound too over-dramatic

16. the clouds show too much 'white space' that can be overwhelming, and the map screen seems inconsistent with proportions, its hard to tell where you are in relation to everyone else and who they are.

Theres a lot to make me not want to think what happened with parts of Civ5, but theres a few things Civ5 has done that none of the other games have done so well

1. Feeling that your civilization is unique, vast and isolated while also being part of the global scene
2. the sprawling cities art is pretty good, along with the GUI, while a little overdone for "touchscreens", is still an improvement
3. the overall feel for the game is excellent, aesthetically, and really brings the player into the experience of forming a destiny for a civilization
4. like number 3, the game as a big 'uncharted' aspect that is mysterious and nothing like older civ games.
5. the realism of eras in the game is very good, sometimes you wish you could stay at a particular era of the game and never leave. this is probably the thing that civ5 has the most going for it, that the historical nature of your civilization becomes known.


on the whole, sometimes the game quickly fades into a overcrowded war zone, probably the thing i miss about older civ games, your great eras never seemed to end while civ5 has the rapidly more predictable 'end game' already cooked up.
 
I have the 'vanilla' version of Civ5 that is the standalone version, so maybe there is a fix out there to help this game!

> Get the two expansions. They are cheap on steam. Don't even bother with the original release as the game is much better with the two expansions.

1. Military units have to be micromanaged individually, very time consuming to command 5,10, 20 units attacking multiple AI opponents

> Sure, though that's always been the case.

2. Military units not stacking turns 'hex grid' into a game of checkers

3. Military units are too complex with the experience system giving players too much to think about when conducting what should be simple wars, instead the player is given too many options to promote units through unit experience and cultural policy, the game has never been about 'chasing the best weapons' or being a military society unless you chose that through government and ruler.

> The experience system just replaces veterans, which has been around since civ 1. It's not really that complicated. There's usually an obvious choice.

4. A 'bug' in the game requires constantly asks to re-affirm orders every turn for building tile improvements over the military tile improvements

> Never encountered this before.

5. AI makes questionable moves, like constantly asking for 'open border passage' which can always be taken as a prelude to invasion, but as a player you have no way knowing what the ramifications for travel inside your own borders, or 'unit flipping' in what appears to be the AI finding ways to 'stack' their military by flipping them in and out with greater ease than any player would.

> When you declare war all units get bounced out of open borders so you can't "ROP Rape" like in Civ 3.

6. Technological advances are inconsequential, with the greatest emphasis on a baked-in cultural 'caste' system that effectively replaces National attributes and government selection that were in past civ games and corrupts the low-key role that culture played in previous versions

> The new system is better than the old system, where you *always* bee-lined for democracy unless you had to fight a war.

7. Automated workers often put themselves in the middle of war-zones and knowing that units have been captured or killed often go un-noticed because of bad camera panning and bad fast-combat animations

> Never noticed this myself. Maybe this is a vanilla civ 5 issue?

8. The AI diplomacy process has been politicized to the point that the only thing that can be achieved between the player and the AI through diplomacy is all out war or petty power grab issues like 'tile buying' and 'border war micro-aggression', the programmed responses leave the me thinking 'huh' and since when did the computer find making even trades the worst thing they can do? its baffling to this long time player especially when the new resource system puts big emphasis on zone control that only exited in very few instances, now its everywhere but seemingly done without reason.

> Yes, the diplomacy is somewhat simple. There's mods for this.

9. Annoying side notifications during other player turns, and the constant drone of city-state bickering and enemy demand letters

10. bad unit command card, its small and too standardized but is constantly shifting between units you must constantly guess what each button does.

> Who uses the card? Use right-click.

11. viewing the city screen has become a mess, with the city stats like food and production represented by decimal points and small colored globes to represent tile values, what the hell is a bar of gold do? in what should be fractions there are decimals everywhere. just think of how much easier fractions would be to read compared to a mass of decimal numbers.
if your zoomed in too closely it becomes difficult to see or understand what tiles actually do on the city screen. the growth vs stagnation isnt as easy to comprehend as the old 'shortage starvation' granary style that also allowed shifting of city tile workings, i get the display issues may have do to with resolution but what do specialists even do?

> The new view just requires getting used to. Better than old view.

12. the whole golden age idea has been tainted as much like the culture system has, how does a golden age produce no greater happy-ness only more money or science?
GA's are so frequent so they feel less important.

> Golden ages in real life are about culture and money, not necessarily happiness. China's golden age had slavery and starvation. It was still a golden age.

13. The computer constantly shifts the goal posts with every move the player makes, sometimes rewarding the player by playing to the computer standards of trying to do everything at once. the player must learn how the computer likes to play, like where to build cities, in a pre-programmed method, and what your advisors think you should do. and research agreements? Has anything ever been so vague? what happened to luck?

> I always ignore the advisors. It's always about beating AI unless you're no multiplayer. There's quite a bit of randomness in the game. Research agreements replace tech trading, which was always a problem is games like civ 3 where the AI always traded techs to each other so you could be Mister Science and never get ahead.

14. the whole tech tree is a mess now, with 'wonders' producing bureaucratic cultural enhancements instead of cold hard advantages. the one wonder that has its own advantage, The UN, has been vastly over-valued now. its just too easy to win that way and too lazy to let players do that. its too easy to move up the tech ladder, the days of conquering vast but puny civilization 1000 years behind the times or facing a technologically advanced but small civilization seem to be gone.

> It's an alternative to conquering the world. Variety good.

15. the music is sub-par and tends to sound too over-dramatic

> Not any worse than civ 3's music. Also you can turn it off.

16. the clouds show too much 'white space' that can be overwhelming, and the map screen seems inconsistent with proportions, its hard to tell where you are in relation to everyone else and who they are.

> I'm sure by now there's a mod that just blacks out unexplored tiles if you want things to be like the old timey days.

Theres a lot to make me not want to think what happened with parts of Civ5, but theres a few things Civ5 has done that none of the other games have done so well

1. Feeling that your civilization is unique, vast and isolated while also being part of the global scene
2. the sprawling cities art is pretty good, along with the GUI, while a little overdone for "touchscreens", is still an improvement
3. the overall feel for the game is excellent, aesthetically, and really brings the player into the experience of forming a destiny for a civilization
4. like number 3, the game as a big 'uncharted' aspect that is mysterious and nothing like older civ games.
5. the realism of eras in the game is very good, sometimes you wish you could stay at a particular era of the game and never leave. this is probably the thing that civ5 has the most going for it, that the historical nature of your civilization becomes known.


on the whole, sometimes the game quickly fades into a overcrowded war zone, probably the thing i miss about older civ games, your great eras never seemed to end while civ5 has the rapidly more predictable 'end game' already cooked up.[/QUOTE]

You didn't even touch on the actual bad part of this game - overlong AI turns.
 
Here's my response to the things listed here. I did play the vanilla version of CIV5 for a while, but eventually got the expansions:

1. I enjoy micromanaging military units. This could make 1 turn last several minutes, depending on the military operations going on. I do agree this can become tedious. Mobilizing military to cross the ocean on continental type maps is a very dreadful idea to me, so I usually just let the AI decide the fate of continents my civ is not present on if I play a continental type map.

2. This creates opportunity for devising and deploying creative tactics. I appreciate this.

3. More military micro-managing which I do enjoy. The promotions I have found to be very handy. I have used the various promotions from the approach of "rolling with punches" very effectively. What I mean by that is, during war I promote my units based on the situation they find themselves in. This often results in a variety of "specializations" among the military units that become useful in later conflicts (if later conflicts occur). It also helps me maintain a smaller, less expensive military, I have found.

4. I never encountered this bug

5. Open borders has more usefulness in the expansions, like spreading culture or religion

6. In my experience, technological advantage plays a part in winning the game, in general.

7. Interesting observation. I never use worker automation though.

8. I do wish the AI diplomacy was not so arbitrary.

9. I need those notifications to keep track of things.

10. I never had any troubles with the buttons for units. Seems like a sensible arrangement to me.

11. I love the city view screen, and the EUI mod makes it even more fun where you could virtually view your city without even viewing the city.

12. I think this golden age system is realistic. I appreciate that it does not actually add happiness, because a golden age may end and I may have grown population or settled new cities thinking I had happiness capacity for such things which I actually did not...

13. I typically just start a game and do whatever I want regardless of the AI, making adjustments based on the events of the game of course. research agreements are helpful for technological advancement.

14. I like the tech-tree, but it is different between the vanilla version and BNW. The one I like is from BNW.

15. I enjoy the music. It is enough to be noticed, and not too outstanding to bother. Russia's and Babylon's CIV musics are my favorites.

16. I like the clouds as fog. but anyone who does not can turn the setting in the graphics setup for fog to minimum, and the clouds will be gone.
 
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