Experimenting with ethnic swaps in Civ 7

Kahotep

Warlord
Joined
Sep 27, 2009
Messages
150
Location
Fallbrook, CA
I wanted to try out ethnic swapping in Civ 7, and so I made a little mod for personal use that swaps the Carthaginian unit culture from Mediterranean to African (not meant to be historically accurate, of course). First, the code I used:

XML:
<?xml version="1.0" encoding="utf-8"?>
<Database>
        <VisArt_CivilizationUnitCultures>
        <Row CivilizationType="CIVILIZATION_CARTHAGE" UnitCulture="Afr"/>
    </VisArt_CivilizationUnitCultures>
</Database>

And these were the results:
Carthaginian_Swap_01.jpg
As you can see, the units now have African clothing and accessories, but they still retain Mediterranean skin tones on both the models and UI icons. I have no idea why their skin tones didn't update. Maybe the skin tone setting for each civ is separate from their unit culture and is buried somewhere in the game's graphic files?
 
I tried changing the Mauryans' unit culture to "Afr" just to see what it would do. The unit models appear unchanged, but their icons now show darker skin tones. It's different from what happened to the Carthaginians last time.
Mauryan_Swap_01.jpg
Code:
XML:
<?xml version="1.0" encoding="utf-8"?>
<Database>
        <VisArt_CivilizationUnitCultures>
        <Row CivilizationType="CIVILIZATION_CARTHAGE" UnitCulture="Afr"/>
        <Row CivilizationType="CIVILIZATION_MAURYA" UnitCulture="Afr"/>
    </VisArt_CivilizationUnitCultures>
</Database>
 
I tried to swap the Carthaginian building culture from Mediterranean (as in Greco-Roman) to North African, and I got a mix of buildings from both styles:
Carthaginian_Swap_02.jpg
I think that the game is trying to combine the new and old graphic cultures (both building and unit cultures) instead of replacing one with the other. I gotta figure out how to do a total swap.
 
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