MinnesotaRuss
Warlord
- Joined
- Feb 9, 2017
- Messages
- 114
Please explain what "adjacency" is and what it means. If two districts are next to each other, is there more produced? (i.e, more culture if theatre?)
Every district in the game has certain conditions that give it a raw bonus. This is almost always caused by the tiles surrounding the tile where the district will be placed. Each district has different adjacency bonuses. As an example, a holy site district gets +2 faith for being next to a natural wonder and +1 for being next to a mountain. So, if you placed a holy site on a tile that had 5 mountains next to it, it would get +5 faith. If you had a holy site next to two tiles that were natural wonders, you'd get +4 faith (2+2).
Adjacency bonuses are always collected whether a citizen works the tile or not. Placing a district completely destroys all normal yields, so placing a district on a +3 food tile means the tile can no longer be worked for that 3 food. Because of this, it's often advisable to place districts on bad tiles such as ice, tundra, and desert and never on tiles with high yields, like a marsh/rice tile.
In general, most districts get a 1/2 point bonus from being next to another district. So, if you put a theater square district next to the city center (which counts as a district) and an encampment district, it would get +1 culture from being next to two districts. Half point bonuses are rounded DOWN. Meaning you get nothing from being next to a single district and only +1 from being next to 3 districts.
The notable exception to the 1/2 point bonus is Japan -- they get a full +1 bonus. Also, the encampment, entertainment, aerodrome, and space port districts are not associated with any yields, so they don't have any adjacency bonuses; however, districts placed next to them do get their bonus (as in the example above with the encampment and city center). The city center does have a raw yield, but it can not be improved with adjacency bonuses.
Off the top of my head, these are the adjacency bonuses for each district:
City center: None
Holy site: +2 natural wonders, +1 mountains, +1/2 woods/jungles/other districts
Campuses: +1 mountains, +1/2 woods/jungles/other districts
Encampment: None
Commercial district: +2 from a river (not stackable ie - only +2), +2 from a harbor, +1/2 from other districts.
Theater squares: +1 world wonders, +1/2 other districts
Entertainment districts: None
Harbors: +1 from sea resources, +1/2 other districts
Industrial districts: +1 from mines/quarries, +1/2 other districts.
Aerodrome: None
Spaceport: None
Every district in the game has certain conditions that give it a raw bonus. This is almost always caused by the tiles surrounding the tile where the district will be placed. Each district has different adjacency bonuses. As an example, a holy site district gets +2 faith for being next to a natural wonder and +1 for being next to a mountain. So, if you placed a holy site on a tile that had 5 mountains next to it, it would get +5 faith. If you had a holy site next to two tiles that were natural wonders, you'd get +4 faith (2+2).
Adjacency bonuses are always collected whether a citizen works the tile or not. Placing a district completely destroys all normal yields, so placing a district on a +3 food tile means the tile can no longer be worked for that 3 food. Because of this, it's often advisable to place districts on bad tiles such as ice, tundra, and desert and never on tiles with high yields, like a marsh/rice tile.
In general, most districts get a 1/2 point bonus from being next to another district. So, if you put a theater square district next to the city center (which counts as a district) and an encampment district, it would get +1 culture from being next to two districts. Half point bonuses are rounded DOWN. Meaning you get nothing from being next to a single district and only +1 from being next to 3 districts.
The notable exception to the 1/2 point bonus is Japan -- they get a full +1 bonus. Also, the encampment, entertainment, aerodrome, and space port districts are not associated with any yields, so they don't have any adjacency bonuses; however, districts placed next to them do get their bonus (as in the example above with the encampment and city center). The city center does have a raw yield, but it can not be improved with adjacency bonuses.
Off the top of my head, these are the adjacency bonuses for each district:
City center: None
Holy site: +2 natural wonders, +1 mountains, +1/2 woods/jungles/other districts
Campuses: +1 mountains, +1/2 woods/jungles/other districts
Encampment: None
Commercial district: +2 from a river (not stackable ie - only +2), +2 from a harbor, +1/2 from other districts.
Theater squares: +1 world wonders, +1/2 other districts
Entertainment districts: None
Harbors: +1 from sea resources, +1/2 other districts
Industrial districts: +1 from mines/quarries, +1/2 other districts.
Aerodrome: None
Spaceport: None
the CS bonus yields aren't considered 'adjacency bonuses'. They are added into the same tooltip info though, which makes it more confusing.
- Greece: The Acropolis (replacement district for Theatre Square) get +2 bonus from an adjacent City Centre.
Thanks, fixed that.It's worth noting the Acropolis also gets +1 from each adjacent district (instead of +1 per two).
Do aquaducts (and baths) and neighborhoods (and Mbanzas) count toward to +1/2 adjacency for neighboring districts?
I hardly use any of those (well, sometimes Mbanzas and baths)... but I'm curious.