1) any map tools - oh i see .. so now im supposed to select a map with an overnight run and then play 20 turns only to discover my 4 cow start is surrounded by jungle ... this was intended to save me time, not waste my time. should be banned because it is a hack.
2) stacking the deck on ai civ selection. if we are going for nonstandard setups then more reasonable to disable domination and culture wins. the ai selection is just plain cheesy though.
on the other hand some banned exploits we could make a case for allowing. for example:
1) adding workers to starving rioting cities.this is nowhere near being a game-breaking exploit as it is rarely useful before the milking phase. after all why on earth would i eliminate so many workers before all my territory has been irrigated? and isnt it smarter after that to add them to my (non-starving) cities to speed up their growth to max? only after that is it useful to build additional workers to use the exploit mentioned. and all it will do is boost score modestly during the milking phase. as i said, hardly a game-breaker.
2) some reloads should be acceptable. it is maddening not to be able to reload after accidentally disbanding the wrong city, the one with pyramids in it, simply because it looked like a junk city at the time and i neglected to double-click on it before choosing to disband it. at the beginning of my turn i often stack move most of my units onto a few central stacks and then from there send them to their destinations. it saves a lot of time. but it's also maddening to see a stack of 300 units accidentally move onto an unroaded square or enemy square and use up their movement allowance for the turn and then be told that i'm cheating to reload, all at the same time that when a person hacks a game with mapfinder type programs he is lauded as a "smart player".
2) stacking the deck on ai civ selection. if we are going for nonstandard setups then more reasonable to disable domination and culture wins. the ai selection is just plain cheesy though.
on the other hand some banned exploits we could make a case for allowing. for example:
1) adding workers to starving rioting cities.this is nowhere near being a game-breaking exploit as it is rarely useful before the milking phase. after all why on earth would i eliminate so many workers before all my territory has been irrigated? and isnt it smarter after that to add them to my (non-starving) cities to speed up their growth to max? only after that is it useful to build additional workers to use the exploit mentioned. and all it will do is boost score modestly during the milking phase. as i said, hardly a game-breaker.
2) some reloads should be acceptable. it is maddening not to be able to reload after accidentally disbanding the wrong city, the one with pyramids in it, simply because it looked like a junk city at the time and i neglected to double-click on it before choosing to disband it. at the beginning of my turn i often stack move most of my units onto a few central stacks and then from there send them to their destinations. it saves a lot of time. but it's also maddening to see a stack of 300 units accidentally move onto an unroaded square or enemy square and use up their movement allowance for the turn and then be told that i'm cheating to reload, all at the same time that when a person hacks a game with mapfinder type programs he is lauded as a "smart player".
... and it makes me think that every time a "rule" is added for submission it provides me a way to screw up.
! This reminds me of a movie, Bedazzled starring by Brendan Fraser and Elizabeth Hurley. IMO, this is fair game and isn't a "hack" at all. A hack is something that would stack the odd in your favor. Just because MapFinder give you exactly what you wish for, that doesn't mean that it's stacking the odd in your favor. Just like in "Bedazzled"!

