killmeplease
Mk Z on Steam
Currently in the game 1 citizen always works 1 hex of land, but historically 'working areas' could differ very much. E.g. a herdsman used 100x more land than a farmer. A paddy rice farmer much less than a wheat farmer, etc.
To emulate extensive land use, some improvements could be given adjacency bonuses for unused land.
e.g. a pasture gets +1 gold per each adjacent hex of unimproved land
a farm next to an unimproved forest produces 1 more food (slash-and-burn agriculture)
Gameplaywise, it could be a counter-ICS mechanic, encouraging players to leave more space between their cities. On the other hand new cities would get a boost, and settling in the later eras will be more profitable.
To emulate extensive land use, some improvements could be given adjacency bonuses for unused land.
e.g. a pasture gets +1 gold per each adjacent hex of unimproved land
a farm next to an unimproved forest produces 1 more food (slash-and-burn agriculture)
Gameplaywise, it could be a counter-ICS mechanic, encouraging players to leave more space between their cities. On the other hand new cities would get a boost, and settling in the later eras will be more profitable.