Extensive economies

killmeplease

Mk Z on Steam
Joined
Nov 22, 2007
Messages
2,795
Location
Samara
Currently in the game 1 citizen always works 1 hex of land, but historically 'working areas' could differ very much. E.g. a herdsman used 100x more land than a farmer. A paddy rice farmer much less than a wheat farmer, etc.

To emulate extensive land use, some improvements could be given adjacency bonuses for unused land.
e.g. a pasture gets +1 gold per each adjacent hex of unimproved land
a farm next to an unimproved forest produces 1 more food (slash-and-burn agriculture)

Gameplaywise, it could be a counter-ICS mechanic, encouraging players to leave more space between their cities. On the other hand new cities would get a boost, and settling in the later eras will be more profitable.
 
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