Welcome. Currently I'm working on a massive New World Order MOD ...
But here is a New World Order patch, a small thing inspired by NWO, in order to stick closer to the original (at least for the time being).
Consider this largely a Civics patch, to get things rolling. Many similar changes to what has been discussed in the past are implemented, some of them a bit differently than originally designed, some new civics added as well.
I hope you enjoy it
I will probably attempt to get some multiplayer started at some point using this patch.
Extract this 'assets' folder into your Extra Modmod folder (or a copy of it) and merge the files. Will only affect one or two python entries (in an attempt to combat Hyborem OOS in multi) and quite a few XML files.
-> +1 food on all water tiles
-> removed Lanun water food bonus
-> pirate ports produce 1 food
-> Hyborem can build Demonic Citizens for cheap (if a city doesn't automatically get them for whatever reason)
-> Sidar ghosts get +25% withdrawal
-> Shadows requires Under council Civic
-> Undercouncil and Overcouncil moved to Philosophy
-> Foreign Trade removes double growth, but gives +1 commerce for village/town/enclave
-> New Government Civics Direct Democracy and Bread and Circus
-> Camps at Exploration, Roads at Crafting
-> Split (Festivals -> Drama) into (Festivals -> Entertainment -> Drama)
-> Winery and Brewery and Menagerie at Entertainment, Bread and Circus at Entertainment
But here is a New World Order patch, a small thing inspired by NWO, in order to stick closer to the original (at least for the time being).
Consider this largely a Civics patch, to get things rolling. Many similar changes to what has been discussed in the past are implemented, some of them a bit differently than originally designed, some new civics added as well.
I hope you enjoy it

I will probably attempt to get some multiplayer started at some point using this patch.
Extract this 'assets' folder into your Extra Modmod folder (or a copy of it) and merge the files. Will only affect one or two python entries (in an attempt to combat Hyborem OOS in multi) and quite a few XML files.
-> +1 food on all water tiles
-> removed Lanun water food bonus
-> pirate ports produce 1 food
-> Hyborem can build Demonic Citizens for cheap (if a city doesn't automatically get them for whatever reason)
-> Sidar ghosts get +25% withdrawal
-> Shadows requires Under council Civic
-> Undercouncil and Overcouncil moved to Philosophy
-> Foreign Trade removes double growth, but gives +1 commerce for village/town/enclave
-> New Government Civics Direct Democracy and Bread and Circus
-> Camps at Exploration, Roads at Crafting
-> Split (Festivals -> Drama) into (Festivals -> Entertainment -> Drama)
-> Winery and Brewery and Menagerie at Entertainment, Bread and Circus at Entertainment