Fallout Mod - Declaration of Intent

curlybit89

Chieftain
Joined
Aug 19, 2012
Messages
1
Hello!

(Hopefully this is the correct board for this sort of post. :crazyeye:)

I've cobbled together a crew of 2 python developers, 1 graphic designer, and many fan contributors to embark on a legitimate civilization 4 fallout mod.

Here are some tables that represent the backbone of our mod to give you a sense of what's going on:

Leaders: http://www.editgrid....lloutCivLeaders
Civilizations: http://www.editgrid....ivCivilizations
Religions: http://www.editgrid....loutCivReligion
Wonders/Projects: http://www.editgrid....lloutCivWonders

If you are interested in the project and would like to contribute in some way, there are plenty niches to be filled.

You will need a gmail address to use files on GoogleDocs. For data entries (civilopedia, leader traits, etc.), you do not need a gmail account but can instead modify the tables on EditGrid if you prefer.

What the project needs:

  • Modding vets who are willing to act as a knowledge source for our developers. (This will become especially relevant when integrating components of other mods into this one)
  • Persons who can offer guidance on UVMapping techniques.
  • People interested in shaping game play mechanics by developing unique traits/weaknesses/world events, etc. This will mostly mean writing data to the fallout mod tables representing our civilopedia.
  • Access to raw fallout graphic, audio, and mythos information. Most of it will be provided by the Fallout wikia; however, model skins and audio of quotes (from John Henry Eden hypothetically) would also be highly valued.
  • Access to the tile set for the Civ 4 DUNE mod
  • Persons with comprehensive knowledge of the fallout universe

I apologize if this message comes off as presumptuous, I'm not trying to abuse the modding community. My intent is to offer the opportunity to participate in the process by exposing the needs/demands of the project. Eventually our team can fulfill these requirements on our own but it would be more expeditious to gage and leverage enthusiasm from the modding community we think.

Thank you. : )
 
Perhaps you could pillage the furry roads mod, it is like Mad MAx, so it will help a lot.
 
Seems awesome ive been waiting for a mod like this, now all we need is another reboot of the Necro cristi mod.
 
Seems awesome ive been waiting for a mod like this, now all we need is another reboot of the Necro cristi mod.

YESSSSS, Nechro Cristi was really fun, althought wen I played it I was not registered. I have lost the install exe, do you have it, or do you know someone who have it? If so, please someone upload it.:D
 
This mod looks awesome. I'm glad people are still modding Civ 4, Civ 5's turn times are too ridiculous in the late game.

Anyways, I would like to offer my help with this mod. While I can't mess around with files (I tried my hand with civic modding and I couldn't even start the game afterwards), I can assist with general issues, such as what civics/factions to include, what their traits should be, what effects the civics should have (especially economic civics), etc. If you are still undertaking this mod and would like my help, just let me know.
 
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