False Dawn -- GURPS Lite.

Grrrrrrrrrrr.

Hurry up suckas!

Or I will have to do it myself [pissed]
 
Oh, and does all of my bling protect from zombie bites ;).

(check out my character stats for a picture).

J/k.
 
Here's the team plan:

1) Mr.Rats kicks in the door, throws his knife/tool at the nearest zombie and runs back.

2) I am already aiming at the door (head height) and shoot the first zombie to exit the door.

3) CG attempts to slice the head off of the next zombie (or this one, if it lives).

4) I charge in with my metal pole, CG fights with me.

5) Mr.Rats keeps watch of the fight in case we need any help.

6) Perf. keeps an eye out behind us in case of any more trouble.

NOTE: Perf. didn't state what he was doing, but he might as well be doing that! :p
 
So here are my attacks:

1) Aim at head height (towards doorway).

Determined shot when Mr.Rats has ran away (or before, if he gets in trouble) at head.

2) Charge at zombie (after CG has slashed zombie).

Double swing at zombie's kneck.

3) All out attack- double, on the same zombie/nearest if it died (on head).
 
Sounds like a plan Lozzy.

Attack Queue
Attack 1
Move (To Zombie)
Aim (Zombie's head)
Attack (Side Thrust Kick, Double attack)
Move and Attack (penalty of -4)
Ready (Large Knife)

Attack 2
Move (To Zombie)
Aim (Neck)
Attack (Zombie's Neck, Determind attack)
Move and Attack (penalty of -4)

Attack 3
Move (To Zombie)
Aim (Neck)
Attack (Zombie's Neck, Determind attack)
Move and Attack (penalty of -4)
 
Attacks:
1. Throw Knife at nearest zombie
2. Throw tool at nearest zombie
3. Throw tool at nearest zombie
 
So pretty boy does not want to get into an armed conflict :p ;) :joke:
 
COMBAT RESOLUTION

Round 1
Mr Rats: Kicks door open STRENGHT Test: (8) 6+2+1 = 9 FAILED
Mr Rats: Kicks door open STRENGHT Test: (8+1) 4+5+2 = 11 FAILED
GM: There goes the initative
Mr Rats: Kicks door open STRENGHT Test: (8+2) 2+3+6 = 11 FAILED
Mr Rats: Kicks door open STRENGHT Test: (8+3) 1+2+4 = 7 PASS

Zombi Female: DX10 HP 14
Zombi Child: DX 7 HP 12

Round 2
CivGen Aim +1
Lozzy: Determind Attack +1 +2 (-3 for Mrrats in the way) (12) 5+4+6 =15 Miss
Mr Rats: Flees
Zombi Female: Attacks Random charactor MrRats (Very unlucky with the dice)
Attack (+2) 1+3+2 = 6 PASS
MrRats: Dodge: (7) 3+1+6 = 10 FAIL
MrRat: takes Claw in the back -1 HP
Zombi Child: Moves into attack

CivGen: Double Attack +1 (13) 5+5+6 = 16 FAIL
Double Attack +1 (13) 1+4+1 = 6 CRTICAL ATTACK
Test Strength: (12) 4+6+2 = PASS (implaing)
CivGeneral Head x2 Crtical x2 Impaling x1.2 D3+1 = 3 = 14
GM: After correcting for the First miss attack Civgeneral drives hes knife into the Head, With both hands and immense strength he penerates the skull Instantly killing the zombi.
Ozzy: Ready Metal pole
MrRats: Flees
ZombiChild: Attacks CivGeneral
ZombiChild: Determind Attacks +2 (9) 2+4+6 = 11 FAIL

CivGen: Aim +1
Lozzy: WILLPOWER test: (11) 3+1+1 = 5 PASS (Overcome reluctance to attack children)
Lozzy: Double Attack (6) 2+1+4 = 7 FAIL
Double Attack (6) 2+3+5 = 10 FAIL
Mr Rats: Throw Knife (6) (-6 For perfection + Lozzy close combat)
6+4+6 = 16 Miss (Very nearly hit one of your team mates)
Zombi Child: Determind Attack (9) 2+4+10 = FAIL

ROUND 3
CivGen: Determind Attack +4 +1 (16) 6+1+4 = 11 Pass
Test Strength: (12) 6+3+1 = 10 PASS (implaing)
CivGeneral Head x2 Impaling x1.2 D3+1 = 4 = 10
GM: Dodging the Childs attack then taking careful aim to the head CivGeneral launchs himself in a precision attack. Which again finds it mark Stunning the monster. (All attacks on zombi child now +3)
Lozzy: WILLPOWER test: (11) 4+1+2 = 7 PASS
Lozzy: Lozzy: Double Attack (9) 6+5+2 = 13 FAIL
Double Attack (9) 3+3+2 = 8 PASS
Staff: D6+1 = 5
zombi Child takes another soild blow and finally comes to rest.

CONCLUSION
CivGen: +100 EXP
Lozzy: +40 EXP -1 Bullet
MrRats: +20 EXP -1 HP
Perfection: +5 EXP (For umm observation)
 
Well, time to search the master bedroom.
 
BEDROOM
It is a scene from a nightmare. Blood and bits of flesh cover the floor and on the bed.
Laying on the floor covered in blood is a [Colt] .45 Pistol (10 Rounds). You try to piece together what had happened here. It seems the child was infected and the unknowing parents had attempted to save her life with predictable results.

You may now attempt to do a search of the shattered [Built-in], The blood soaked [bed] might be worth searching. The grissly task of searching the [corpse]. The last place is the [Balcony]

MrRats having taken another hit this time less serious is feeling weakened. (It was ovious the zombi would attack the person most close. In this case it was the one who forced the door open.
MrRats Retrieves hes thrown [Knife]

GM: For each person in close combat. Range attack gets a -3 to hit.Perhapes it would be wise to give the staff to MrRats at it allows a +2 Defence bonus.
 
Ill snag that [Colt] pistol and search the corpse.
 
Perfection said:
I go straight for the corpses pockets and the see if it has a ring on its finger

I take any and all valuable items
If I find any jewelry and bling in the corpses, Ill place them out in the open and have you and Lozzy argue of who gets it. Im just searching anything that would be of use for our survival.

CivGeneral places the Colt .45 into the pistol holster.
 
Oh my gosh!!!! Why am I always the victim?? Stupid dice........
 
I don't want to turn into a zombie... I don't want to turn into a zombie... I don't want to turn into a zombie... I don't want to turn into a zombie... I don't want to turn into a zombie... I don't want to turn into a zombie... I don't want to turn into a zombie... I don't want to turn into a zombie... I don't want to turn into a zombie... I don't want to turn into a zombie... I don't want to turn into a zombie... I don't want to turn into a zombie... I don't want to turn into a zombie... I don't want to turn into a zombie...
 
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