Sorry if this was ever addressed before. I have searched...
I absolutely love this mod. Pure genius and the AI is good thanks to you guys taking the time to do what you do. The only objection I have is that in every game most civs are adopting Fellowship of Leaves. In once case everyone adopted Runes. I usually play with 10 or 12 civs and handpick 4 or 5 each of evil and good 2 or 3 neutral. I play on emperor and aggressive and lakes. Really good challenge. But the games aren't what they could be because all the evil guys become tree huggers. If I don't adopt they treat me poorly. Makes me nuts when tebryn buddies up with ethne or enion. Then, if anyone picks up another religion they get hammered.
Can we change race objectives, religion diplomacy importance weightings by race and possibly even make the total research path for each religion closer in terms of total research required? I would LOVE to have a game in which the first religions to pop up were always a surprise. Tired of seeing the leaves always adopted by all. Hypocritical if you ask me! Also, in general, the benefits of each religion should be expanded just a bit more. I think a religion should give tech research bonuses for certain techs, for example.
The only other thing I would humbly suggest is that magic play a slightly stronger role up front. All towers should have a much stronger effect. All the 4 magic type techs should flow into both the summoning and sorcery techs. As it stands, researching macemen is a lot more important than getting mages.
Last, skeletons should be able to wield bronze and iron weapons. A similar summons for good and neutral that is perm till killed should be created. All of the towers should have more immediate and bigger benefits.
Thanks a ton. Keep it up.
I absolutely love this mod. Pure genius and the AI is good thanks to you guys taking the time to do what you do. The only objection I have is that in every game most civs are adopting Fellowship of Leaves. In once case everyone adopted Runes. I usually play with 10 or 12 civs and handpick 4 or 5 each of evil and good 2 or 3 neutral. I play on emperor and aggressive and lakes. Really good challenge. But the games aren't what they could be because all the evil guys become tree huggers. If I don't adopt they treat me poorly. Makes me nuts when tebryn buddies up with ethne or enion. Then, if anyone picks up another religion they get hammered.
Can we change race objectives, religion diplomacy importance weightings by race and possibly even make the total research path for each religion closer in terms of total research required? I would LOVE to have a game in which the first religions to pop up were always a surprise. Tired of seeing the leaves always adopted by all. Hypocritical if you ask me! Also, in general, the benefits of each religion should be expanded just a bit more. I think a religion should give tech research bonuses for certain techs, for example.
The only other thing I would humbly suggest is that magic play a slightly stronger role up front. All towers should have a much stronger effect. All the 4 magic type techs should flow into both the summoning and sorcery techs. As it stands, researching macemen is a lot more important than getting mages.
Last, skeletons should be able to wield bronze and iron weapons. A similar summons for good and neutral that is perm till killed should be created. All of the towers should have more immediate and bigger benefits.
Thanks a ton. Keep it up.