Yea, by vacation I meant just having a week off due to scheduling troubles, so I went to see my Fiance.
I’ll just go down the drafts as I see them
I like the spelling of Drako, though Microsoft word doesn’t like it. Other variations can include Draco, Dragon, Drake. So an overall build limit of 3, I assume per unit and not the Drako class as a whole. Is there upgrading between ancient and classical? It could be OP if so depending on the upgrade cost. For the ancient era 90 faith seems like a lot for a 5/4 combat with range one. But with the promotions it could even out, but would be fairer if allowed to upgrade to later units or relegated to building a Holy Site at the end of its life. For classical it makes sense to have a move of one actually as they are typically seen as larger slower worm like creatures, though they are often typically stronger in melee combat when compared to other dragons, typically only killed with a shot to the belly. They also have acid blood. If you’ve ever read the children of Hurin (maybe Turin) by Tolkien it has a great example of a typical Wyrm killing the male son. Then again Wyrms can also be seen as a really old and wise dragon. It might fit better as a medieval or Renaisance dragon name if we go with the really old dragon mentality and not the wyrm resembling a worm. I like the Wyvern having a move a 3, seeing as their main movement is technically through flight and being the first typical dragon in myth to be mass produced. With at that stage in the game a 260 faith cost being very reasonable and the first time we most likely see dragons used in mass combat. Uroboros is typically a more ancient main stay of dragon, the name could be used for the Wyrmlings instead as the uroboros are ancient Egyptian in origin and being more serpentine in design. Actually a lot of early civs have a serpent like dragon instead of the traditional European or Oriental varients with the Orient having a serpentish dragon still. I would name the Uroboros a Drake or Dragon. The Ren unit may be a bit vulnerable to ren melee era units with a strength of 17, with longswordsmen having a strength of 21? And Cannons having 20 ranged, and musketmen of 24? For comparison units I’d have in the Ren, still its an improvement over the cannon in my opinion. Drake for Atomic era I would be fine with or Ancient Dragon or Wyrm even. Maybe something Oriental as the dragons there are basically Godlike, So Celestial Dragon mayhaps. Amphitere is unique it’s the American variant of Dragon I believe I typically think of them similar to Phalanx a Boss in Shadow of the Colossus. Final suggestion for Atomic name I would put as Amphitere and for Information as Celestial Dragon. Both having a more Serpentine look to them and a massive size. Maybe Green, blue for the Celestial. With Green Red for the Amphitere, the most famous being Quetzelcoatl of the Aztec.
I’m fine with the promotion progress btw.
On the faith purchasing I can make a ton of Faith in the Information era with Great People scaling up to atleast a couple thousand to buy, so maybe increase the cost of Atomic and Information and maybe nerfing the Ancient and maybe Classical cost, since Wyrmlings are meant to be hardly worth it.
Hmm no Defensive terrain bonus as they grow up basically… Hmm makes sense in a way. They would get larger and an easier target. I would leave maybe the ren or med era dragons that can fly with the bonus and transition out of it adding value to those units and prolonging the life of the ren era unit till Atomic era. Finally dying out in the Modernish era and a resurgence with popular media culture of the atomic era

That Acid attack would fit very nicely. Sounds like a good find.
Pinnacle of Siege Units works well for me. Do they need to setup for an attack btw? For some reason I don’t see dragons needing as much prep as a catapult or cannon to fire.
3 should definitely be the limit. I like the faith purchase but not sure if the AI would buy them as a faith unit. I haven’t seen to many AI faith buying nontraditional units. I agree with the plunder points, Though Wyverns exclusively Fly if we name any wyverns, but it could work well if we had them as the Ren unit going out of date as the next unit is in the Atomic.
The HS build I agree with, especially if the Dragons cant upgrade, sort of retire the unit and help a piety build. The National Wonder Buildings would help the AI with the faith purchasing bit I mentioned above. It would be an exploit to do that but if you make the production only buildable in a main city, it wont be worth the loss of a good city just for 3 units you can get again versus just using Faith, which if you build right is easy to acquire, especially with a top spot.
I mentioned a few unit names above. I’ll fit a few more here:
Wyrmling, Adult Dragon, Naga, Lindworms, Serpents, Sea Serpent (if you want a submarine like dragon

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I’m still a fan of an ancient era Dragon Master who is similar to a warrior or scout. Maybe have him crucial in some way to recruiting the other dragons
I’m a fan of the models you’ve picked out. Maybe changing the names so the DnD nerds aren’t like clearly a White Dragon has an Ice not a lightning attack. Scaling Dragons by colors while convenient doesn’t really have any rhyme or reason as to why one color is an upgrade to the other. I prefer the names you found above, but I do enjoy the models. (Also in the above when I said serpentine dragon, since it is a myth figure any form is fine, even the European models but with clear variants in color scheme)
Attack models. Based off the names you initially used Uroboros could use an acid/ice attack. Amphitere I believe have had lightning based powers. Same with the Celestial I suggested. Inevitably what I seem to be suggestion basically has the more advanced dragons moving from fire to acid to lightning.
Comment to the BTW: You can decide as much as you want, it is ultimately your mod. I am happier with the later two dragons being the Amphitere and Celestial Dragon with the color schemes I mentioned above using the more lightning like or ice model for their attacks with the previous dragons going in almost any order. Though I do appreciate the comment, as I’m sure other people can be a bit less laid back than I am.
Summary of your first post: I’m happy with pretty much everything you’ve mentioned in the first post. What I’d change is maybe this:
Ancient: Dragon Master based off of scout or warrior somehow required for training of other dragon models, not sure if AI would get this though but I can live without that detail and would in lore serve as a way for humans to train dragons.
Classical: Uroboros (has a million spelling variations) with your wyrms current stats, I’m actually fine with a move of 1 since in myths they are serpent like and thus slower.
Medieval: Wyvern, since they are norse and berserkers will appear around the same time as them being the first move 3 units and the first ‘flying’ not necessarily promotion wise unit it’d be nice and I’m satisfied with their stats and price.
Ren: Drake for some reason modern myth has them as a flightless dragon.
https://steamcommunity.com/sharedfiles/filedetails/?id=557807575
the Dracolisk of this model, maybe the Dracolich model you found? Has a good model of a flightless dragon, serving as a Keshik like unit maybe bumbing the damage by 1 overall and speed by 1, but treated more of a mounted unit? Basically a Ren era Keshik/Camel Archer (the other two are medieval?)
Also a possibility is the Unit Dragon or Adult Dragon or Occidental/Western Dragon I’m fine with any variant. I’ve just remembered they can frighten enemies so keeping them at 17 is fine with me. They should in regards to lore be the first real dragon that can fly for long distances, so pedestrian nonpedestrian hybrid or transistory unit.
Atomic: Amphithere, being more of a transition to Godlike Dragons I like its spot here with the current stats given.
Information: Celestial Dragon, being a nod to Chinese Dragons with the stats you’ve put and being a series of Godlike Dragons.
Random Thought: Could the Barbarians have special encampments to spawn a certain line of units? Like vampire lairs to build invisible swordsmenesque units that like to pillage or take unguarded workers being invisible barbs… so land subs that like to stab. Unless you have those already and I just haven’t seen them spawn. Or Dragon Lairs that use a standard Adultish Dragon Stat similar to the Med or Ren units but with different models of all the other colors of models and attack patterns.
I think that is all my thoughts. Sorry if my thoughts are a bit scattered.
Edit: Seems we had the same Idea on time to post
