Fantasy Army Unit Modpack (V5)

UPDATE! Just published the "Fantasy Army - Wandering Monster Expansion" mod!

Download at: https://forums.civfanatics.com/resources/fantasy-army-wandering-monsters-expansion.26898/

Steam Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1404202983

It's the first of 2 mods I'm working on, with the second mod named "Adventuring Heroes" or something to that effect...

When those 2 mods are completed (hopefully in a couple of weeks), I'll come back to the base Fantasy Army mod to make some improvements there. Details at:

https://steamcommunity.com/workshop...58455461483012925/?ctp=4#c1693795812305224637

Thanks!
 
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Here are some screen grabs of the Wandering Monsters in action. Apologies in advance - it's not easy to capture the beauty of the effects....

upload_2018-6-6_9-12-55.jpeg upload_2018-6-6_9-12-37.jpeg upload_2018-6-6_9-13-14.jpeg upload_2018-6-6_9-13-29.jpeg upload_2018-6-6_9-13-50.jpeg upload_2018-6-6_9-14-11.jpeg upload_2018-6-6_9-14-24.jpeg upload_2018-6-6_9-14-44.jpeg
 
The last two games mods enable list:
1.JFDLC(Community Patch & IGE included)\Future worlds\Fantasy Army(V4&Wandering Monsters )
2.Community Patch\IGE\Fantasy Army(V4&Wandering Monsters )
I check with IGE in game.After turn1 end, all barbarian's camp fill with scorpion and spawn a scorpion near the camp.

Here is my logs:
 

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  • Logs(leozxzxzx).zip
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  • Logs(leozxzxzx-200turns).zip
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@Leo - hey! Finally had some time to review the logs. From what I can see, the mod is working. I see 62 monsters spawning, ranging from Spiders to Wargs, to Krakens, to Werewolves, to Verminlord Lizardmen, etc.

I think perhaps the monsters are spawning, but you're not seeing them as they are outside your Fog of War. The other civs eliminate the monsters before you encounter them. Remember - the WMs can spawn anywhere, not just in the "unsettled" areas. They have a much higher chance of encountering enemies (i.e. major civs/city states) than typical Barbs.

One thing you can check for me: there is a .PDF file in the mod folder that shows all the monsters the mod adds. Take a look at those monsters, then check the Civilopedia under the "Units" section to make sure they are completely added to the mod.

I've posted an abridged version of your Lua.log file, with the WM mod entries left in.
 

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  • FAWM Lua - Abridged.log.txt
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UPDATE! Just published the "Fantasy Army - Arcane Allies Expansion" mod!

Download at: https://forums.civfanatics.com/resources/fantasy-army-arcane-allies-expansion.26926/

Steam Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1417415155

Now that this mod and the "Wandering Monster" expansion are complete, I plan on starting the updates to the base "Fantasy Army" mod in the next few days. Details at:

https://steamcommunity.com/workshop...58455461483012925/?ctp=4#c1693795812305224637

Thanks!
 
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