Fantasy Map (using Kael's FfH) (147x34)

alluraprime said:
Alright, total noob question, where do I put the FfH maps?

just put it in the public maps folder. then load the ffh mod up. Select either play a scenario or custom scenario. There you just choose fantasyv03 and everything should be easy from there ;-)
 
I really thought this map looked cool so i just played a regular game on it. However, i got to late game and recourses like coal and oil just never showed up. Did you purposely leave them out or should they be there?
 
Tried editing this map using Civ4 Editor and here is what i got?

Could not convert 'VICTORY_RELIGIOUS' into a Civ4EditorModel.Wbs.Civ4Info

Exception
at Civ4EditorModel.Wbs.Persist.LineItemContainerAdapter`1.Load(Civ4PersistenceLoadContext loadContext, IConcept concept)
at Civ4EditorModel.Wbs.Persist.Civ4Persistence`1.Load(PersistenceLoadContext persistenceContext, C concept)
at Civ4EditorModel.Persist.EmbeddedConceptAdapter`1.Load(Civ4PersistenceLoadContext loadContext, IConcept concept)
at Civ4EditorModel.Wbs.Persist.Civ4Persistence`1.Load(PersistenceLoadContext persistenceContext, C concept)
at Civ4EditorModel.Wbs.Persist.Civ4Persistence`1.Load(Stream stream, C concept, PersistenceTypeConverter converter, ProgressHost progressHost)
at Civ4EditorModel.Wbs.Persist.Civ4Persistence`1.Load(String file, C concept, PersistenceTypeConverter converter, ProgressHost progressHost)
at Civ4MapGenerator.Wbs.WorldBuilderSave.Load(String file, ProgressHost progressHost)
at Civ4MapGenerator.LoadScreen.DoLoad(Object param)
at Civ4MapGenerator.TaskScreen.RunThread(Object host)

If this makes any sense???
 
Hi Guy's I dont say much I know but I realy want people to know that when it comes to this sort of thing I am realy kinda Ilit. But I want to give a big complement to everyone that I love all this FFH stuff and all the future sort of mods for example S Wars Sadley though I only have the original Civ IV so though I appreciate all the Warlords mods I would realy appreciate a couple more fantasy maps I prefere the large ones preferably 18 players or more because I do not like to be crowded out when I try to expand my civilizations so perhaps one or two more Maps for fall from Heaven II Preferable with Mts But not quite as much I like the temples and things of that caliber and obviously mana circles or what ever you all call thouse large colorful crystal like rocks that sort of look like stoneheinge maybe if you all are feeling up to it you could do two or more but I totaly understand you all get many request's so dont over do it if you do not want to. ;) :D :D :p :goodjob:
 
quote>Good Sauce< quote: Hope you all like this one, it's a tad on the large size. 18 civs make up for it though. Once again created with BMP->WBS converter and MapView.
Please leave suggestions, praise, criticism etc.
It's a fantasy map, but I think it should look familiar :)


I thought it looked familiar (starship), do you have the H,t,f that i could get??:rolleyes:
 
A couple questions

1)Can I convince you to place startup positions for races? That way the prcs start in jungles and the other races start in their preferred terrain.

2)Can you make the map wrap around? Not having the map wrap around gives civs that start on land corners the advantage of having their backwater completley protected.

Overall the map is pretty damn good. I've been dying for a map to use on FFA and with a few changes this one will be perfect.
 
Good Sauce, you mentioned you were gonna make an updated version? Lose interest? Just curious. I'm downloading the map right now. Been doin a bunch of Civ3 lately, just finally got back to Civ4 and couldn't wait to try to full version of FfH. Thanks for the work on the map man, let us know what's been happening.

peace
 
I went and updated this one for 0.22, its probably a bit different since even the civilization names were different. I wiped all the existing civs, changed all the stone to marble then added 16 tribes (need 2 spots open for hyborium/basium). I'll try and figure out how to upload it and post it here in a bit. There might still be a few problems, Im testing it right now.
 
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