chunkymonkey
Procrastinator
Excuse me if this has already been suggested elsewhere, but I think a neat little addition to the specialist range currently available would be a farmer. He or she would produce just one food - any more than this would be exploitable.
This would allow the cessation of those annoying end-game scenarios where you are in a situation where a fully worked city radius has +1 food, leaving the city to flip back and forth between starvation and growth. I know that this can be solved in some situations by forestation of certain squares, but i thought another alternative might be useful.
Maybe after a Modern age advance like Hydroponics or something.
This would allow the cessation of those annoying end-game scenarios where you are in a situation where a fully worked city radius has +1 food, leaving the city to flip back and forth between starvation and growth. I know that this can be solved in some situations by forestation of certain squares, but i thought another alternative might be useful.
Maybe after a Modern age advance like Hydroponics or something.