RemoWilliams
Warlord
- Joined
- Feb 21, 2006
- Messages
- 183
This topic comes up so much in these forums (especially the Strategy and Tips section), I thought I'd run a quick simulation in worldbuilder to give some semblance of a scientific answer.
Edit Note, this test is only reasonably applicable to noble difficulty, as we can easily get a large population (up to 9-10) in the BC era. On higher difficulties, happiness limits are very low in the early game, and therefore the simulation bears little resemblence to reality on higher settings.
This is a pretty contrived test, as most tests in worldbuilder are, but I think the results are striking enough to have some small meaning.
The question is, is it better to build farms for growth, and then work cottages, or to just spam cottages from the beginning, so that the cottages can grow into hamlets/villages/towns faster?
I've got a bias here, I've always intuitively thought that it was better to focus on growth first, and then commerce/science. Hopefully my experiment was not too heavily influenced by this bias, but I thought I should mention it.
Without further ado, here are the experimental procedures and results:
Settings
Difficulty: Noble
Victories: All disabled
Opponents: None
Civ: Inca
Both cities in 4000ad
Science Slider: 0%
City builds: 1 warrior, then nothing
- Globe theater
- Granary
- Aqueduct
- Hospital
- Recycling Center
- Automated citizens
- All grassland
- Every tile next to a river
My reasoning here was that I was too lazy to set up routes to the basic happy/health stuff that I typically have by 1000BC (enough for 9/9 happiness, and 8/9 health).
Farm/Cottage City
- 10 farms, and 10 cottages to start
- Max growth until 6 population
- Max commerce after that
- Turn on limit growth at 9 population (I think this is not unreasonable for the early game)
Cottage City
- 20 Cottages
- Max commerce
Results
I think this is a pretty good test, but if someone can think of a fairer test that is relatively easy to perform, I'll be happy to take it on.
1990 BC
Farm/Cottage city: 8 pop, 3321 gold
Cottage city: 6 pop, 2809 gold
990 BC
Farm/Cottage city: 9 pop, 6652 gold
Cottage city: 9 pop, 5522 gold
I hesitate to call these results conclusive, but I think they go a ways to bearing out my intuition.
Edit Note, this test is only reasonably applicable to noble difficulty, as we can easily get a large population (up to 9-10) in the BC era. On higher difficulties, happiness limits are very low in the early game, and therefore the simulation bears little resemblence to reality on higher settings.
This is a pretty contrived test, as most tests in worldbuilder are, but I think the results are striking enough to have some small meaning.
The question is, is it better to build farms for growth, and then work cottages, or to just spam cottages from the beginning, so that the cottages can grow into hamlets/villages/towns faster?
I've got a bias here, I've always intuitively thought that it was better to focus on growth first, and then commerce/science. Hopefully my experiment was not too heavily influenced by this bias, but I thought I should mention it.
Without further ado, here are the experimental procedures and results:
Settings
Difficulty: Noble
Victories: All disabled
Opponents: None
Civ: Inca
Both cities in 4000ad
Science Slider: 0%
City builds: 1 warrior, then nothing
- Globe theater
- Granary
- Aqueduct
- Hospital
- Recycling Center
- Automated citizens
- All grassland
- Every tile next to a river
My reasoning here was that I was too lazy to set up routes to the basic happy/health stuff that I typically have by 1000BC (enough for 9/9 happiness, and 8/9 health).
Farm/Cottage City
- 10 farms, and 10 cottages to start
- Max growth until 6 population
- Max commerce after that
- Turn on limit growth at 9 population (I think this is not unreasonable for the early game)
Cottage City
- 20 Cottages
- Max commerce
Results
I think this is a pretty good test, but if someone can think of a fairer test that is relatively easy to perform, I'll be happy to take it on.
1990 BC
Farm/Cottage city: 8 pop, 3321 gold
Cottage city: 6 pop, 2809 gold
990 BC
Farm/Cottage city: 9 pop, 6652 gold
Cottage city: 9 pop, 5522 gold
I hesitate to call these results conclusive, but I think they go a ways to bearing out my intuition.