Fascism gvt

Borg

Chieftain
Joined
Apr 9, 2004
Messages
63
Location
Lede, Belgium
I'm still playing this random game I started two weeks ago.

Monarch lvl
China
Huge map : 16 opponents
Continents : 60% land
Wet and temperate
Medium age planet.

At the start I figured getting a UN victory was my best chance.
Maybe a space race.

VC's I disregarded : Conquest and Domination. (because of the huge map and many opponents)

I'm currently at about 1400AD.
8 of 16 Nations have already been eliminated.
We've entered the Industrial age.
I have Nationalism, Steam Power, just traded for Industrialisation (with Electricity), Medicine and Sanitation.
I'm going straight to Replaceable Parts.

I lead Russia by about 1000 (thousand points) with Greece ranking third. The others, Sumeria (isolated on a huge Island/small continent), Korea (isolated on a small Island) Mongols, Portuguese and Byzantynes (my only remaining neighbour on the largest continent) are just also-rans waiting to be eliminated.

My point is though, that a Conquest victory - which seemed to be the most difficult VC at the start of the game - looks like the most likely route to take from this point on.
I have an army of 350 units ( Cavalry/Canons/Riflemen) (cost : 80 Gold/turn !!!) and my workers are completing the railroad network as we speak ;)
I have 8 armies (with Pentagon) and I have seen none on the AI side all game.

I'm delaying my attack on the Byzantines until I've researched Replaceable Parts so that I can upgrade all my Riflemen, Medieval infantry and Canons.
I'll have RP in 6 turns -AFAP- at a cost of -28/turn
but with 8000+ in the bank I think I can afford it. ;)
Byzantines have JUST signed a MPP with Greece though.
I suspect Theodora, which has been Polite to me almost the entire game is feeling "rain" :D

Anyway, I've been in Monarchy since leaving Despotism and I was checking my options under the current situation when my eye fell on Fascism.
Fascism supports 10 units for each metropolis !!
At this point I have about FOURTY Metro's.
I can almost have my army for free.

And there's another positive to Fascism that hit me - most players don't like to conquer cities with a huge population because of the risk of flipping and thin them out by continuing artillery fire or starvation.
Another method is simply : fascism.
When you conquer a new town some of its citizens will leave or be killed.
I was about to find out how exactly this works when ............. the game CRASHED !!!!!
I've been playing for at least for three hours without saving ........... don't you just wanna hit that puter :mad:

Anyway, maybe I'll play those turns again tomorrow, but I don't have the courage anymore today.

Something else I noticed though after the change to Fascism.
When you change to Fascism, some citizens will leave your towns.
I considered this a drawback too, but I noticed , much to my surprise that my total income was roughly THE SAME after the change and that with about 2 citizens less per city.
My income from cities was slightly less, but my corruption went from -503 to -414, a gain of roughly 20% while my Unit costs went from -90 to -80 and that's going to be even less once my cities become Metro's again.
So, I think that the loss of citizens for a Fascist Gvt is simply a NEEDED balance or otherwise this Gvt would be simply too good.
Any more sunstantiated info on that ?

If you've made it this far, thanks for reading ;)

Borg out.
 
Fascism has "Forced Resettlement" which means,
- Each town loses 1 population.
- Each city loses 2 population.
- Each Metro loses 3 population.
 
You'll also notice with fascism you get veteran spies and your workers work twice as fast as in monarchy...Now combine that with replaceable parts and your RR will be done quite soon;)
 
May I make a suggestion?

Go back to the last turn of Anarchy and choose Communism instead. Then come tell us if you changed your mind about Fascism. ;)
 
Originally posted by GR8Madmax
Borg: If you have the auto-save option on, you can go to that directory and load the last year you played.
I have the auto-save option on.
I went to the Conquest/Saves folder and found 1485 which is the last time I Ctrl-s 'ed.
It's 6 turns before I get Electricity, so that's about 14 turns from where I crashed (6Elec+6Anarchy+2Fascism), man, there's a ton of work to redo.
If you can help me out finding that last turn save again, I'd much appreciate it.
 
Originally posted by lbhhh
You'll also notice with fascism you get veteran spies and your workers work twice as fast as in monarchy
I haven't had spies under Fascism yet, but my workers do "fly" ;)
Keep in mind I'm already Industrious
At least all the captured workers start working at an acceptable pace :)
 
Originally posted by alexman
Go back to the last turn of Anarchy and choose Communism instead. Then come tell us if you changed your mind about Fascism. ;)
I'll save the turn before I leave Anarchy this time and try both (Fascism and Communism) so I can make an immediate comparison.
Are you suggesting the Corruption will be even less ?

I'll have to wait and see for the results but some thought in advance.
My cities between Palace and FP are very much Corruption poor.
The bulk of the corruption is obviously generated in the annexed areas of the Ottomans and Dutch.
Maybe Communism will reduce Corruption there but at the same time increase it in my most powerfull metro's.
Not sure if I want that. But I'm just speculating here.
I'll see when I get there ........... again *sigh* ;)
 
Originally posted by Gumby78
Fascism has "Forced Resettlement" which means,
- Each town loses 1 population.
- Each city loses 2 population.
- Each Metro loses 3 population.
Thanks for the exact numbers Gumby78.
 
Also under Communism you get to build Secret Police HQ, which acts like another FP. This can help lower corruption even more.
 
Gumby, I'm a n00b but last time I checked the corruption is communal (same for everywhere) and the secret police HQ only increases your allowed city thingy
 
well, in the game i'm currently in when i finished the Secret Police HQ the corruption in the city when down by 4. I have cities that range in corruption levels from: 0 to 4. So, communal is not always same everywhere.
 
Originally posted by alexman
May I make a suggestion?

Go back to the last turn of Anarchy and choose Communism instead. Then come tell us if you changed your mind about Fascism. ;)
After conquering my entire continent under Fascism gvmt all those well developed cities and metros taken from the dutch were probably 90% corrupt. Totally useless.

I figured the only way to get more productive cities was a change to Communism (since I'm planning a "trip" overseas as soon as my Empire is fully "equipped" again (Factory/Coal Plant/Stock Exchange etc)
In the meantime I let the other 4 Civs weaken each other.
Russia has just attacked the weakest of the 4 (Mongols) and I support the Mongols every way I can - without getting into the conflict of course.

I have a spy in the capitol of my 3 main opponents Russia/Greece/Portugal and after taking a look at their military strength, I have no doubt, I'm going to win this easily.
How's 67 Artillery vs 6 ..... or 143 Cavalery vs 16 Cossacks ..... 8 Armies vs zilch :rolleyes: (why is the AI so weak ? This is Monarch Lvl)

Anyway , I changed from Fascism to Communism
and noticed
Fascism : Corruption : -671
Communism : Corruption : -397 :eek:

Unit Cost stayed the same ......... : nill. :D

But something that really bugged me in Fascism : the fact that you basically have to starve/poprush/produce workers/Settlers to get the population down , so that culture production can pick up again.
One of the first things I often build in newly conquered cities is a temple or Library - and rushed- so that those gaps between borders get closed soon.
Totally impossible under Fascism.
You better bring 200 Artillery with you on your conquest to shell them down to 1 pop.

I'm sure there will be situations where Fascism is the better of the 2 but for now it seems communism is more usefull overall.
 
I have yet to try Fascism or Communism in C3C, mostly because I can stay in Republic for my short wars. None of my war heavy games have lasted that long, but I'm hoping to try them with my current game (Huge/Max civs), as it'll definitely last that long.
 
I've been involved in several very long wars and decided to try fascism to help with RRs and jungle clearing. The city display doesn't indicate that no culture is being produced, it appears normal but just nothing happens. Another bug i guess. (Same for anarchy)

It looks like i'm gonna switch to communism after i get replaceable parts.
 
Originally posted by watorrey
The city display doesn't indicate that no culture is being produced, it appears normal but just nothing happens.
A conquered city display will say like : "2 culture per turn" ........ but it will stay at zero culture points for as long as "your" people are not in the majority in that city.:borg:
 
Originally posted by Borg
A conquered city display will say like : "2 culture per turn" ........ but it will stay at zero culture points for as long as "your" people are not in the majority in that city.:borg:

Exactly. I'd call that a bug. If the city is producing no culture it should indicate as much on the culture counter and in the improvements list.

I believe it works correctly during anarchy for Civ3 & PTW. If so, it would be one more thing they broke in C3C.
 
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