TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
My apologies if this point has already been made.
In this case, the spaceship was launched on turn 366 (if I am reading the table correctly). In a normal speed game, turn 366 would be around AD 1946. Still impressive, but not so unbelievable.
RJM
This reminds me of the time oyzar told me a 15 turn war on quick "wasn't that fast" because of the years it took. That despite the fact that 15 turn wars are about as fast as you can reasonably take a 10 city civ down....! Game speed balance is badly screwed enough that it varies pretty badly between all the speeds (normal and epic have the least variance/imbalances between the two, but they certainly exist even there). Quick is by far the hardest speed to war on.
It's not apples to apples. Of course, marathon is the worse culprit as the scaling is deliberately set to favor units on marathon (massive unit production bonus to humans and AIs alike...although only one side takes advantage).
I bet he'd only be 200 or so years (not turns) later on normal speed. The vast majority of what was produced was not units.
Unit movement should really scale somehow. I'd happily play quick, if it wasn't COMPLETE trash for war that is.