fastest way to wipe out cities

Dark Yoda

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i was wondering what peoples tactics for taking out cities. i use a tactic i've come to call the mass storm approach. this is basically getting as many units as possible into one square adjacent to the target and on the next turn, all units attack one after the other. while u can lose a few units this way, the enemy defenders cant recover health (unless they are made veteran or elite or whatever) and u can take the city usually within that turn.

anyway, i wanted to know if anyone had any other effective methods for taking cities, but not keeping them, just the capture.
 
Bombard the bejeezus out of them with Artillery and Bombers until the city is size one and all the units inside have one hp. Then send in 2 or 3 tanks/cavalry. Minimal losses.
 
sometimes I hate to bombard. I hate having a captured size 16 city with nothing in it. if its a truely hefty target (size 15 or more with 6+ units + supporting artillery) then I'll usually bombard till I've destroyed the Civl Defence improvement cause I've found that to be truely evil to attack against. After I'm certain the Civil Defence is destroyed I just shove everything I have at it. Using vetren units to wear down the defence and use Elite troops to finish the units off in the hope I'll get a GL.

Not what you'd call the best way to attack as you need to draw off alot of units from the frontline to form your main punch but it seems to work for me (on Regent)

In contrast to Cromagnon, Maximum losses but you get a "pretty much" intact city ready to start churning out units once you get the Civil Disorder and Resistance in check
 
I like to pillage the AI to the ancient era. I send a ton of defensive units that will be very useful once the cities are mine. Once the cities starve and the AI disbands its military to compensate for the drastic economy crash, I take the cities.

That's if they are a strong civ and it's industrial ages or later. It usually gives me a chace to take their entire civ a lot quicker than if I start attacking cities first.
 
If late enough in game for artillery or bombers, definitely bombard city until all defensive units weaken, then capture with minimal loss, using elite units when reasonably certain of victory, otherwise move defensive units up on good defensive terrain, after they waste a few armies on them then atack and take city with offensive units in one turn accepting some losses
 
For fast captures, 3-move units have one great advantage: They can start the turn 3 squares from the city and attack the same turn. This is a great advantage since (AFAIK) the AI only considers units that are maximum 2 squares away as a threat, and will not reinforce a city because of a cavalry SoD 3 squares away.

This can also be done using 2-move units if there is only one square between your border and the city.
 
If they have a strong military, bombard, pillage, cut off reserve troops.
Attack from more then one front... I send thee tanks and a couple of cav againt as many cities as I can reach in the same turn... If not heavily defended, the cav take it, and the tanks roll to the next city.
Bombarement helps, escpcilly taking out the barracks, and cutting communications lines. If I tear down the terrain too much, I have to rebuild it. If they have no road to my luxuries, then likely every citizen will be unhappy, and no one willl work.--so they end up starving down to one.
If you can sweep fast enough, even a democracy will stand for the war, especially if you are victorious.
 
Bombard if I can.
If I have an army I will use that to take out the toughest defender and take any artillery fire (there is usually only 1 or 2 pieces of artillery defending a city).
Then other units move in.
 
or....
nuke...marine (coastal cities)
bomb...army/mass of troops
but as someone said, cut road. do not let it resupply.
ur mass idea has the merit of producing elite troops tho.
another idea, conscript, have these take up defensive positions around the city, have them attack u, then mop up with ur vets/elite.
unless they have tanks. they can retreat and have decent defense. Cav. i am not sure about cause u can hit them after they retreat back into the city- as their defense is weak.
 
In modern era, use Arty and Bombers (use bombers 1st, if successful enough will be able to advance arty and use on next city) to weaken defenders, then take out any Mech Inf and or Mod Armor defenders w/Cruise Missiles ... should be able to roll over any remaining defenders with your own MAs ... if pillage surrounding tiles before attacking, leave at least one or two RRs/roads open so can continue attack against other cities ... after taking large city (pop. 6+), move in friendly settler and abandon city, build new city w/your own settler that way you avoid having to garrison former enemy city (AI will cheat and do a culture flip on you if you don't!), then rush build a barracks or airport, and keep going! ...

"We're not holding anything - let the Hun do that. We're going to hold onto him by the nose, and kick him in the ass."

Gen. George Patton
 
There are lots of ways to wage war.

Newbie Method: Superior technology, small army
Builder Method: Superior technology, large army
Warmonger Method: Equal technology, large army
Expert Method: Inferior technology, equal army

All of them can wipe out cities fast, depending on your definition of fast. ;)
 
Originally posted by DaveMcW

Expert Method: Inferior technology, equal army


HAHA! I guess that's where you place your 6 Spearmen on his iron hill, fortify them - and let him empty his barrax trying to take that hill. Honestly though...I've seen replays of games where a continent where taken with what must've been in truth a few good men :)
 
Originally posted by Dark Yoda
i was wondering what peoples tactics for taking out cities. i use a tactic i've come to call the mass storm approach. this is basically getting as many units as possible into one square adjacent to the target and on the next turn, all units attack one after the other. while u can lose a few units this way, the enemy defenders cant recover health (unless they are made veteran or elite or whatever) and u can take the city usually within that turn.

anyway, i wanted to know if anyone had any other effective methods for taking cities, but not keeping them, just the capture.

just build some artillery and wipe the city away
 
Some people don't like to bombard, but the more I use it and the higher levels I play, the more I say "bomb the hell out of the city and THEN Take it."

Here's my tactical analysis of why to bombard a city before taking it.

1) Cultural improvements in a city are not kept when you take it over. They are wiped out. The AI rarely builds mass transit systems or factories so usually in a big city you end up with a barracks, bank and market place (and harbor if its costal). You'll never lose a hospital or aquaduct, probably because it would cause too many design problems for the programers to handle large cities without them ;) So basically you lose 3/4 decent improvements. The earlier the age, the less likely you are to see those improvements anyway, so that leaves less. By the time you are in the modern age, there is an excellent chance that you've maximized your production and minimized corruption so you can probably rebuild anyway, or corruption is so rampant that far away that having a bank is not going to help much. So overall, and late in the game an airport would be better than a harbor unless you really need to be able to heal sea units, and you rarely see an airport in an AI city.

So what are you left with? You lose a barracks and a marketplace. They can be rebuild in 3-6 turns depending on how bad you want to rush them when you remake them. (barracks-library/temple-airport-marketplace in whatever order you want to rush depending on need). Also note that a market place is not a strategic necessity either.

2) A 25 person city is hard to take. 100% defensive bonus plus once you take it the city will riot tremendously. A rioting/resisting city will culture flip pretty easily, especially deep in enemy territory. However, culture flips are easier to prevent it you bomb the heck out of the population. You get the population down, and then stick a few units in it and advance with the rest of your stack.

In the early ages, you want the population because they can be made to produce things for you. By the time you get late in the game your production in those cities will probably be nonexistant due to corruption so the number of people don't matter. The best production I got out of a city with a WLTK day was 7 shields after rushing all improvements in a very afar away city, though oddly enough it dropped to 5 a few turns later even when the WLTK day was still going.

3) So if you aren't going to get much out of a city, why take it? Three reasons.

a) location
b) location
c) location

If you are fighting a late age war, the only reason to take a city is strategic location. You can't always just raze a city and drop a settler their either late in the game because the enemy's culture is too wide and will simply overlap over the previous city you just razed. Using cities to springboard from is the fastest way to wipe out your enemy. And I do mean wipe out. By the time you get tanks and artillery and infantry, it is my opinion that the way to win a war most effectively is with total war. Wipe out the population, destroy their culture, their improvements, keep only the resources you need to continue your war, which are the location of the city and the roads and railroads you need to keep moving. All else gives you nothing and carries too great a risk to maintain.


Hell war is pretty pointless after a while too. Why take cities when you can't keep them low in corruption? You get war declared? Drop a few nukes, bomb the units and cities on the border, take a few, then give them back the city like giving back a hankerchief after you've sneezed into it as a "gesture of good will."
 
Originally posted by DaveMcW
There are lots of ways to wage war.

Newbie Method: Superior technology, small army
Builder Method: Superior technology, large army
Warmonger Method: Equal technology, large army
Expert Method: Inferior technology, equal army

All of them can wipe out cities fast, depending on your definition of fast. ;)

I think you are forgetting this one:

Suicide Method: Inferior technology, inferior and small army
 
Q - How do you take cities fast? Answer "with a small Army"
Why a small army. Because you need to start with a large army. A small army is what you will have left after all your units where killed a la Stalingrad style.
 
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