Fatal´s_no_Ancient_Special_Units

[MAC]Fatal_Impa

Chieftain
Joined
Jul 28, 2005
Messages
5
For all who love epics and dont want ancient special units to destroy early other civs.

*All ancient civs now medievel civs (means special units moved to medievel)
*All Civilization has Expansionist, civs with already exp has now millitary and the two civs with exp and mil has extra commercial.


*In Food Civ are more Food for quicker play
*In Food Civ is Anarchy a half Despotism
*In Food Civ you can research 1-13 turns
*In Food Civ are none restrictions for Food and Shields in Despotism and Anarchy


*In Quick Civ all rules of normal epic + Food Civ + Nealcains QuickCiv

Quick Civ has a failure in culture i fix it next day. <--- now fixed :goodjob:

Have Fun with it :)

New Scenario availible based on Fatal´s_no_Ancient_Special_Units_Epic.zip
The byzantiner should be a computer other 5 players real players. The byzantiner are the barbaric they have 1city on middle isle and one settler and worker on continent.
 

Attachments

just a little confused....... is it a ancient scenario with no unique units or am I not understandin at all
 
All unique units in! But the ancient units moved to medievel time. so no unique units in ancient and double unique units in medievel time. its designed for epics and quick civs.
 
Back
Top Bottom