[BNW] Fatal Civ Errors and UpdateDatabase question

AShamelessOC

Chieftain
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Jun 12, 2017
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http://www.mediafire.com/file/o1047pciqakb4kw/Odd+World+Test.zip <- Zip containing the mod folder and related log files.

So, I have been working on a mod pack(I made the mistake of working on many at once again. However, this time I have only a portion of the civ files loaded with Updatedatabase )
When loading the mod into Civ5, the civs do not appear in the list, suggesting some fatal code errors, but in the logs I did not see any of the typical culprit errors. Is there an obvious error I am overlooking? The main errors that are in the log seem to be in artdefines for units, but I am having trouble hunting most of them down to know for certain.
Additionally, I am wondering: Do files that are not set with Updatedatabase still effect the validation of a mod?
 
Your database log file is reporting that while attempting to load information from DLC files the game has already loaded that information. This is what the uniqueness errors mean. And this should be impossible. DLC load before all mods. The only explanation is that your base game folders and the files within them have been corrupted by either editing or making backup copies of original files directly within the game's base folders. The vast majority of the errors in your database.log file should not be possible with an uncorrupted set of game-files.

Your mod has various issues, not the least of which is that leader scene files are not being imported into the VFS while files that ought to be set as UpdateDatabase actions are being loaded into the VFS. No single file should both be set as ImportIntoVFS = true and UpdateDatabase. Even if you've currently removed the UpdataDatabase action of a given xml file for debugging purposes, that same file should still not be set as ImportIntoVFS = true.
 
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